Showing 392 open source projects for "gnu science"

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  • 1
    RobotSeeVM
    RobotSee is a language as easy as Basic, with the power of C. The RobotSee VM is a virtual machine that will run on anything from a small 8bit machine all the way up to a linux/windows class machine.
    Downloads: 0 This Week
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  • 2
    Saphyre is library designed to simplify the development of applications performing physically based realtime animation (particles, rigid bodies, vehicles, articulated characters...) such as videogames, 3D modeling packages plugins or educative apps.
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  • 3
    CS (Computer Science)-Man: a clone of the classic arcade game Pac-Man in Java using SWT.
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  • 4
    Superficially, Dominoes on Acid is a solitaire variant of Dominoes with weird colorful tiles. But on a deeper level it is a GUI for natural deduction. Every completed domino is equivalent to a proof of a tautology in classical propositional logic.
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  • 5
    This Applet is a simulation of evolution by natural selection demonstrated by artificial life forms that live and reproduce in a matter of seconds. You can see the effects of natural selection just minutes after a major environmental change.
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  • 6
    Ms. Pac-Man Simulator
    Ms. Pac-Man Simulator used for Game AI research.
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  • 7
    The FlashServer is a part of the MASSim project of the Computational Intelligence Group at the TU Clausthal, Germany and his main task is the visualization of the games as Flash videos. Currently the FS is not in use during the Multi-Agent Contest.
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  • 8
    Turn-based strategy game for developers/technical experienced users, based on neural networks, algorithmic programming languages and other techniques.
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  • 9
    Further development of ideas of (Sid Meyer's) Civilization.. Incremental, multivariable, with modelling of global scope of history -- strategy game.
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  • 10
    Kilim - Interactive floor
    This interactive floor consists of a vertical video projection focused towards the floor. An infrared camera detects the presence of any object appearing in the scene. These objects may interact, by its position and movement, with the projection.
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  • 11
    QASE is a Java-based API designed to provide all the functionality needed to create game agents in Quake 2. Powerful enough to facilitate high-end research, it is also suitable for undergrad courses geared towards classic AI and agent-based systems.
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  • 12
    A science-fiction roguelike computer game, in glorious ASCII art. Take your @ to the moon!
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  • 13
    Framework and set of object-oriented and/or generic libraries designed for games and virtual reality simulations. Abstracts interfaces of APIs and provides additional general and high-level functionality for rapidly creating solid applications.
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  • 14
    Software development by Nathan D. Mickulicz.
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  • 15
    This project aims to promote computer science. In the way of 'serious games', it will particularly help students to improve their computer skills. This project provides a framework to create space battles between AI.
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  • 16
    This project contains source and documentation of the Oliver bot playing on Tantrix.com
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  • 17
    Thor has currently the aim to render the most realistic space scene
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  • 18
    iamar browser is a GPU web browser that displays 3d specific contents. Instead of html, it run on a scripting language called semblis. Together with mesh made from blender, it makes 3d game production extremely easy.
    Downloads: 0 This Week
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  • 19
    an advanced pong games controlled by phidgets
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  • 20
    JavaSSS (Safe Secure, SandBox) is an update for Suns jdk. This update makes java more secure using only a properties file. Settings include max storage, # of files, # of threads, library & native methods. Host control, limit socket speeds, & more.
    Downloads: 0 This Week
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  • 21
    The Virtual Storyteller is a multi-agent framework for generating stories based on a concept called emergent narrative.
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  • 22
    LabLOVE (Life On a Virtual Environment) is an evolutionary multi-agent simulation environment. It is fast, modular and extensible. Contains the reference implementation for the gridbrain algorithm.
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  • 23
    This is a program for playing the game of go. No go program to date has achieved a level of mastery comparable to chess programs. The design goal is to develop as strong of an AI as possible using D, agile development, an object oriented design, and gene
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  • 24
    MILT is designed to facilitate research in imitation learning through first-person computer games. Featuring strategic, tactical and reactive modules, it allows developers to work with their preferred games or take advantage of integrated Quake2 support.
    Downloads: 0 This Week
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  • 25
    Subverse Project is a system to agent interaction in a virtual world with objective of studies and learns of Artificial Intelligence algorithms. It is a set of parts to create a simulated environment of Artificial Inteligence and learning.
    Downloads: 0 This Week
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