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Capitalist is a Monopoly(R)-like board game for 2-8 players. It is server/client based and intended to be played over network. This is the project for the server (capitalist).
Written in ANSI Common Lisp. A public multiple-connection server which allows the playing of Solitaire through a text-based protocol. This is basically so that you can make your own graphical client and use this as the back-end.
PokerApp is a client/server multiplayer poker game that can support up to 8 network opponents. Currently supports 18 games including Texas Hold'Em, Omaha Hold'Em, Omaha 8, Seven Card Stud, and Five Card Draw.
z0mg antihax will be a server-side anti-cheat solution for first-person shooter games. It combats cheating in general rather than specific exploits by employing heuristics and analysis of player behaviour instead of scanning the client systems.
Open Kaillera is an open-source server and client library, aimed to extend and improve maintaining backward-compatibility with the Kaillera netplay protocol.
Net-o-Grama is a networked anagram game, which can be played by up to 4 players, but playing alone is also supported. Currently the server and a terminal (ncurses) based client for Linux is ready, but a graphical client (sdl) is coming soon.
Java based client / server online games engine & API for easy creation/running of real-time multiplayer games. Games include Battleships, Camelot, Checkers, Chess, Connect 4, Dots, Go, Octagons, Texas Hold'em Poker, Reversi, Spades, Tetris & Tic-tac-toe
Web-Based Role Playing Engine (for Web Game RPG). Client implemented with Javascript, Ajax, DOM and DHTML. On server, PHP and database (FireBird or MySQL). Ajax is used to communicate client to server. Live demo server: offline.
Mofi manages virtual rooms in which users interact like in the real world. The virtual world is displayed directly in the browser window. Client: Flash / Server: C++
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HoldingNuts is an open source multi-platform poker client and server
HoldingNuts is an open source multi-platform poker client and server. You can play the popular Texas Hold'em variant with people all over the world, meet your friends, run your own games and even setup your own poker-network.
This is the Java version of XPilot, a free multi player online third-person two-dimensional space shooter. It (will) include both a client and a server part and is planned to interface to the meta server via XPilotPanel.
Java container-based server and client to allow pen-and-paper tabletop gaming across the Internet. This is a direct offshoot of the OpenRPG product, but is not endorsed by that team.
Text-based RPG engine both on the server side and client side. Allows full customization and control of the world objects including: zones, monsters, characters, NPCs, items, quests, etc. All of this within a desktop application against a MySQL DB.
Open Mobile MMORPG Engine This is an mobile game Engine for Massively multiplayer online role-playing game. The client use Qt on Meego The server use C++ on Linux The final aim of this project is create a SecondLife like game engine.
Simple Remote Console is a project which should show the useage of the winsocket code under Windows for creating a simple communication with a client<->server model
This is a python client that can be used to connect to RedDwarf game server. This client has been successfully used to connect Panda3D client to RedDwarf server.
Scalable real time space strategy. Botes(for AI developers) and people can play in same time. Server based on Java. The first client based on WEB with AJAX technology. Protocol based on JSON.
A simple online game engine to basicaly test how it could work. The Server is currently written in PHP because of its plattform independency. Later it could be translated to C++, if more performance is required. The Client is written in C++ an QT.
Deep Matrix is a Java chat-client and server system that turns 3D VRML/X3D worlds in to multi-user enviroments. The current version "Deep MatrixIP9" works on Windows, Mac, and Linux OS systems.
DEPRECATED!
This program is replaced by Gamer's Proxy:
https://sourceforge.net/projects/gamersproxy/
This is a simple Java program that holds UDP packets for a while before forwarding them to a target address. This can be used to simulate ping in video games.
A networked, two-dimensional, multiplatform, multiplayer shooting game written in Java, in which players attempt to capture and keep control of bases in order to gain points.