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Orange 3D, a game engine distributed under the zlib/libpng license, is an all in one solution, with IDE, level editor, 2d painter, 3d modeler, and possibly audio editing software all in one clean package, for free!
ShadeGE is an example implementation of features present in a modern 3Dgame engine. Games can be written using scripts in Python or Lua, or through the C++ API directly.
3D puzzling game where you have to bring a ball to the targeting point by tipping a board. The clue: you can play it with a real board (camera supported) and on 3D Stereo hardware.
Support For Card Games in Python.
In particular, support for Poker, with classes for Cards, Decks, Hands, Tables, Hand Classification, and AI for hand play.
Deploy in 115+ regions with the modern database for every enterprise.
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This is an independent game development, carried on by a 12 people team (9 developers and 3 graphic designers). It will be a 3dgame using on an open source 3d engine .Main targets: develop a full functional game, learn a lot and have fun.
Eynhorn is a 3d action rpg engine / framework. It will support dialog system, fight system, armors and weapons, and will include a map assembly. It is realized in Soya 3d and Python, so it'll be platform independent.
A cross-platform emulators frontend with ROMs database support.
Start-Game T00L is a cross-platform emulator frontend and ROM manager coded in Python using a Pyglet-based interface.
It's still on a very early stage of development, and most of the features are not implemented yet.
The goal is to make a fully functional frontend which works straight out of the box, without the need to configure every single emulator (like you need to do in every other frontend today).
Project is initiated with an intent to design a simple and nice game using OGRE. Game play of lostGaddo is designed in a way that this game can also be used as a learning tool.
NUSoftware Game Engine is a framework used for games development. A simple API to easily create games using advanced 3D graphics & sound systems simplified for the average programmer.
Only the idea is born, along with few assets, which I will combine using blender into a simple game and post here. Then you can contribute by being part of the development team. I am not very good with characters, so can only make basic ones, but what I am really good at is realistic texturing using blender cycles engine.
It will be a game made in belnder. So our strategy will be to make low poly 3d models in blender or import them into blender, and then use the game engine to make the game.
This is an effort to create a utility that allows user-friendly filtering of games supported by the arcade emulator M.A.M.E.. Game Set Match is planned to create game lists that can be used with all popular M.A.M.E. frontends.
Vingie, which stands for 'Vingie is not Game, is Engine', is an open source (GPLv3) MMORPG engine (server-side implementation only) and MMORPG client-server protocol implementation.
Fast-paced multiplayer blade fighting 3Dgame allowing you to express your feelings on your opponents, using martial arts techniques and rapid gestures.
This is a Ogre3D Game Engine based, with OIS as input system and a very flexible plugin system for all other features, like sound, video, network, gui and so on.