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Falconer-Try Studios is developing this new gaming engine for 2D, 3D and soon VR environments. It will be best for RTS and FPS games. See the documentation for more data.
A TextMap module for Python.
The TextMap class can be used to emulate oldfashioned computer screens. It will have methods like writexy(x,y,text),
input = readxy(x,y,text), clear(), scroll(x,y),
change(coloroptions), settext(text), input = gettext()
Application for sharing and storing recipes. Search for, post, add notes, rate, and print recipes using a Web interface. For use on a desktop or by multiple web users.
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Spatial Disruption is a Web based Strategy Warfare game. This project houses both Version 1(Perl, C++, and Flat text Files), and Version 2(PHP, Python, C++, and Various SQL databases). Our game already features a 2-D map, built-in alliances, and more!
Pyo pyo is a python/pygame falling blobs game, inspired by the Puyo Puyo series made by Compile. It isn't really playable yet, so cvs only now. See the homepage for more info.
A clean OpenGL solution on VCL/CLX, including the OpenGL API interface, the OpenGL Widget, vector & matrix math routines, and other basic stuffs. Aims to provide a easy and clean start for OpenGL projects using Delphi or Kylix.
A generic game engine built on top of libksd (http://libksd.sourceforge.net/) using the Atlas (http://www.worldforge.org/website/protocols/) for the network protocol.
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PubliCake is an ansi-C checkers engine, playing with the English/American rule set. It is designed explicitly as a portable checkers engine, with no interface support.
Our goal is to create a publicly available supporting architecture and design manifesto for an MMORPG. Eventually the design will be used as the basis for an Open Source MMORPG.
The Cog Engine Project is aimed at simplifying the creation of online video games. The goal is to create a flexible and powerful online gaming engine whose format is simple enough for use by individuals with no programming experience.
With TTS it is possible to create stats for Quake 2. In special for the Tourney mod in Team play.
I found no other program that could create team stats under linux. It is primary focussed on InstaTeam
The RHSS is an open-source effort to develop a computer simulation of the game of hockey. With an expandeable computer manager module, a robust statistical module, plus a rock-solid game engine, it is expected to become the hockey simulator of choice.
Prolix is a "binary bot" chat interface
and bot for various battle.net(tm) like
services such as bnetd, fsgs, and possibly
battle.net itself. Prolix offers a modular
design allowing one to create and use
custom controls, bots and displays.
ME is a multiplayer, web-based game of space exploration and economic competition. It is a game of strategy, role-playing, combat, and diplomacy.
Continues the development of ME originally by Bryan Brunton.
Try the game at http://advancedpowers.com/
Moloch is a Multi User Dungeon game, written in C++ and scripted in Lua. It will support multi-server distribution and web-based account administration. We are also going to write an userinterface for win32, gtk+ and ncurses.
Yerushalem is a massive multiplayer 3D game set in Jerusalem Israel where Jews, Christians and Moslems fight for control of the city by political or military means. It will use Crystal Space. After a very long hiatus, as of February 2006, work on this pr
Game Launcher is a cross platform, universal front end for emulators. The main goal is to provide a userinterface that is easy to use and attractive, yet does not look like a traditional userinterface. It should work with any emulator.
Not Yet Formal Universes is a real-time client/server C++ virtual world engine. Its provides a OpenGL interface (but not requieres any OpenGL hardware rendering device for decent playing).