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(To pronounce, just say the letter: AAY WHY QUEUE.)
A collection of high-level models and utility code applicable to interactive applications.
e.g. Fixed/variable timestep timing, state machine, etc.
jColony is an implementation of 'The Game of Life', written in Java in an object-oriented fashion. jColony aims to be as easy-to-use as possible, for both programmers (The source code) and end users (The Graphical User Interface).
Condottieri is a web based, multiplayer game, inspired in Avalon Hill's classic "Machiavelli". The game is set in Renaissance Italy but it's easily adaptable to other scenarios and eras as long as the rules are like the ones in "Machiavelli".
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Stargate Universe is an open-source 3D Massively Multiplayer Online Game project based around the hit TV show Stargate SG-1. Players will choose from a number of races and interact with thousands of other players in a persistant virtual universe.
Q4G is a SciFi online game client application written in c++. The most stunning features of Q4G are platform independent gaming, much less traffic than in other online-games, an easy to use graphical interface (in later releases) and lots of fun!
JOthi is the java-based game of "Othello". This project is son of the greater parent SourceForge project "JGames", that realizes the real game environment: JOthi only defines the "Othello" game rules and its specific AI players.
Implementation of card game "Accordian". Solitary game. Takes some thought if you want to win. Fully keyboard functional, keeps track of statistics, includes rules and strategy help. Portable Source (Qt).
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This is a player vs. computer game.It is an adpatation of a paper pencil game in which two players, alternatively, join the dots in a grid. The player who makes the maximum number of boxes at completion is the winner.
OpenInfreno is an open source root wars toolkit & engine designed to score attackers accessing a network of victims. This project consists of a score server and several tools, as well as documentation and implementation information.
Inspired by Civilisation, Master of Magic we created Zwischenwelt, a strategy game. One can build large cities and kingdoms and send armys into battles. A peaceful way as a trader or magician is also possible. We run the game in the german language.
Tech Wars is a cross platform online/offline game that will be similar to the 2d turn based strategy game Worms. It will add many new features to the genre including: buildings, 2d ragdoll physics, and different character classes with different abilities.
MekHangar is a collection of tools for creating, editing and managing units for BattleTech, a sci-fi boardgame for 2+ players. The project aims to work closely with MegaMek.
Emergent Mercenary is a 3D FPS with strategy overtones, and an excerise in emergent gaming. It should be easy to setup a scenario (e.g. hunt criminal) just by placing characters with certain AI into the game and see them interact.
The Bliss Intellivision Emulator is no longer maintained at SourceForge. See the offical website at http://bliss.kylesblog.com for access to the Bliss source code.
Antares provides a client and server for a turn based space-themed strategy game. Rules are modular, and the default rules (and the client look and feel) resemble Stars! very closely. It is written in OCaml using the Tk binding.
RealTimeBattle is a programming game, in which robots controlled by programs are fighting each other. The goal is to destroy the enemies, using the radar to examine the environment and the cannon to shoot.
Web interface for managing Never Winter Night servers. This interface provides many features for monitoring and controlling multiple servers on the same computer. The interface provides support for nwnx and has an interface for running database queries.