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My Java version of a Jeopardy game. Meant for classroom-style moderated use, rather than head-to-head multiplayer action. I'll continue adding features and taking suggestions!
Race with cursor from A(start) to position B(finish) as quickest as possible,where the mouse(truck) will have a plenty of obstructions to get there. Keeping high score and "ghost fastest cursor riders", possible multiplayer.
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This is a JavaFX/Java card game called Makao. It was written for educational purposes (as a school project), but I've decided to start maintainig it and make it better and better. As for now game is divided into two part - a server and client.
OpenGDK is short for Open Game Development Kit. It's supposed to be a plug-in BASED (it's different from OGRE. OGRE is plug-in friendly), cross-platform, open source, general purpose (2D, 3D, client, server, editor), game development kit.
MeW is a multiuser board games server with plugins support. It is intended for a moderate number of users (about several hundreds) and can be easily installed both for work in LAN and on a web server.
Hostile Takeover is a turn based tactical squad simulation game with multiplayer support. It is heavily inspired by X-COM: UFO Defense. Developed in Java using Java3D, HT will provide a fun game and a reference for developers.
Videogame social community pilot, were users can post their faves/wishlist/go to buy them/save them for later/(exchange them)/suggest demos/upload fan-made (videos), piccies, etc. Kind of like aNobii for videogames.
Pilot. Just an idea for now.
This software helps Game Masters to lead their Dungeons&Dragons role playing games, by saving characters' sheets, by computing many informations of the game such as modifiers, damages, monster's skills and abilities.
A Rich java interface for playing the online strategy game Strategic Domination(tm) http://www.strategicdomination.com/. DISCLAIMER: Stratigo Domingo is not sanctioned by strategicdomination.com and is not affiliated with strategicdomination.com.
Ein AINF-Projekt von Patrick Satler & Tom Schmiedlechner, 3CHELI.
Super-Mario-Adaption, zugeschnitten auf die HTL-Salzburg, entwickelt in Java.
2009/10