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Questo progetto e' una GUI 2D e 3D per GNUChess, può essere utilizzato per giocare contro un amico in rete, quest' ultima modalita' dispone anche di una semplice chat. N.B: Il software e' da intendersi beta e/o a scopo didattico.
FengGUI is a highly customizable, XML centric graphical user interface (GUI) application programming interface (API) based on OpenGL for Java. It addresses game and multimedia developers.
A framework for MUD and game servers to separate logic into domain tiers. This will separate business logic and features of creating a game server and also let dependent projects focus on game domain logic and content.
This is a simple app, created around an original sudoku solver based only on heuristics, not brute force. It's coded in Java/SWT(GUI toolkit). It's an example of MVC and of Visitor, Observer, Strategy, Abstract Factory, Singleton Design Patterns.
COLLADA Refinery is a GUI-based application for creating content pipelines for 3D assets using modular components called conditioners. Contact a project admin to become a developer!
This is a simple JavaGUI tool that lets you mindlessly enter Final Fantasy XI locked chest hints and combination responses in order to narrow down possible combinations.
This program provides a GUI for running Dungeons and Dragons v3.0/3.5 combats by handling the initiative order. It supports readying, delaying to a count, White Raven Tactics, and more. As a Java application, it is platform-independent.
This JavaGUI allows the user to easily play a Crusader in Dungeons and Dragons v3.5. The GUI handles all of the randomness in the class and displays maneuvers available on any given turn.
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Please visit our new website at http://moncefyabi.github.io/Joge/
Joge - Java OpenGL Game Engine- is a platform to develop 2D game (3D in the future) in Java. It´s simple to learn, fast, extensible and has an extra GUI system. For installation and Video tutorials see project website. Joge, the best Java game engine.
Bordeaux1 Chinese Checkers is a playable Chinese Checkers simulator with GUI and AI. It was developed for a master's project and thesis at the University of Sciences and Technologies of Bordeaux 1, France, by a group of four computer science students.
HoloMenu is a C library for creating GUIs with holographic simulator view. It helps creating buttons, text boxes and other components with effects similar to Syndicate Wars. It is designed to use as menu in games, but may be used for other projects.
This project hosts client software for the play-by-email strategy game Eressea. 2007-03-07: NEW! Magellan has moved to: http://sourceforge.net/projects/magellan-client/
FreeChess4 is a java chess board based on design Pattern Factory in order to implements at your choice : GUI (drag & drop, chess Font), AI (communicate with gnuchess.exe from WinBoard via shell), RS232 (chess board desk via PIC16F877, ASM, serial port)
a JAVA based GUI for MAME/XMAME project goals: 1. keep the interface simple, clean, and easily usable without keyboard/mouse 2. allow for very simple updating of the rom library 3. minor configuration of the mame/xmame environment
Our aim is to create a chess game that mainly supports networking (TCP/IP), AI (using decision trees), and multiple type of GUI It'll be developped using Java, SWT (perhaps even OpenGL)
Labyrinth is a small gui application which, provides a random and recursive generated perfect labyrinth. Each generated labyrinth has a start and an exit point deep in it. Some robot can search for the exit of the labyrinth by using different algorithms.
Extended set of tools, libraries and applications for multimedia on Java enabled environments. Main projects are J2ME implementation of games, music and guitar applications for MIDP 1.0 platform: basic support utility library, Game Engine, MidiPlayer
The central aim of OrkAPI is to be an interface to any kind of Ork-related data within Java. It also features a GUI that can assist in creating a move and inspecting the collected data. There are many points to extend OrkAPI with "Plugin" classes.
This projects will implement some tools to create, process, upgrade, edit and patch configuration files of X-Plane. For now there will be two tools: A Tool to remove duplicate fix points (command line) and (much bigger) a version 850 Airport Editor.
AOJava: the java implementation of Argentum Online (http://sourceforge.net/projects/morgoao/). It's a 2D non-isometric MMORPG game.
The goal is create a 100% compatible client & server of the original VB6/DirectX game.