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SimpleDomino is a Server for a Programming Competition from Schoolinux and Linux-dubai.com for School Students. It uses TCP/IP for Communications. (It's base on Linux but can port to Windows) You can start your own Competition or Help us to develop this P
MLC (Multi-Platform Language for Calcs), is a new language for graphing calculators which is designed to replace BASIC as the on-calc game programming language. The project's goals are to ensure cross-platform compatibility and speedy execution.
AllegroPro is a cross-platform 2D game programming library that provides access to powerful hardware accelerated features, including OpenGL acceleration, for 2D graphics, input, audio, and file access.
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OS independent C++ multimedia sdk for developing demos, tools or games. Base on a plugin architecture for image and 3d renderer. Support DirectX 9 and OpenGL.
It deals with coding rules, advanced object programming, design patterns and unit tests.
Linium Realms is a 2D Multiplayer Online RPG using SDL. It has a really nice Level
editor and a strong NPC Programming system. All players will be able to host and
create their own worlds and manage it with a remote control with multiple level access
(moved to http://savannah.nongnu.org/projects/demi)
Demi is an object-oriented library for Gameboy Advance programming. The main purpose of this project is to standardize commonly used aspects of GBA programming with an integrated standard library.
BlueCube is a simple tetris clone written in C. It uses the great SDL library, so the game is platform-independent and there will at least appear packages for Linux and Windows. I started this project to just get into game and graphics programming.
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Gumpire is designed to be used as an educational aid in a programming class. It will allow students to program game clients that can participate in a competition without needing to write a complicated interface to a server.
BuddhaSoft is a team of people working on making C++ games for people using the Linux, Windows, and Mac operating systems. Written using SDL to achive maximum flexiblity, we hope these arcade clones will promote open source and cross-platform programming.
A GPLd hangman clone that runs in both dos and Linux, made to fulfill a project requirement in our Computer Programming class. It currently allows for hanging of different characters, and eventually 2 player mode in the future.
A simple, hopefully small, fast running implementation of the card game Euchre that will include, when finished, AI, net-play, and possibly a GUI. This game will be OS independent and be written using the Cprogramming language.
The Open Gaming System (OGS) is a platform for developing open gaming
software. It defines an application programming interface (API) and
provides a free software implementation of this interface.
Sagüim is a powerful, intuitive and easy to learn 2D game programming library. Sagüim allows you to create a simple game with only a few lines of code and has powerful features that facilitates the management of complex projects.
This project is a clone of the infamous Araknius. It's a buffed up version of the original with bosses, enemies and lots of goodies.
Programming for Windows
DirectX 8.1b
c++
This project is to help our team understand the basics of working togeth
A Scene-Graph-API based on Aura (see http://aura.sourceforge.net). We are programming in C++ and will support Linux and Win32-Platforms.
Scenes which are in 3DS-format can be imported.
Other modifications include gameprogramming-algorithms.
Tourk is a framework for developing programming games, where two (or more) people write game playing code (like Deep Blue) and a controller puts the two against each other.
Improving the LambdaMOO by adding modules, support grafic ssl moonets, making a client that is good for the programming, chatting and RPGing
part of the new emerald city project. Creative people wanted!!
Shi Tenno is an RPG being written in the Cprogramming language, for multiple platforms using the SDL libraries. More information will be released when available.
Dlab is an open-source cooperative effort to produce the best possible SDL-based classic arcade game. The people involved are all computer science students attending a programming course for interactive and multimedia intensive applications.
The "OpenGL ParticleEngine" is a project to present possible uses of particles in a computer game, which is based on a programming class in computer science studies at the University of Technology Aachen. It's written using C++ programming language.
A programming language designed to be used simultaneously by multiple programmers, users or agents. Project has been renamed to Mica and is now hosted at http://darksleep.com/mica.