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The C++ port of AionEmu project. The orginal project's code can be found from here: http://www.aion-emu.com It's an educational project, to help developers get familar with large scale C++ and Lua development projects.
Imperium Europaeum will be a hex-based grand strategy game set in medieval and modern ages; the player will guide a country using diplomacy, economy and war to gain a place in history
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OK. Close your eyes. Can you see it? Camelot, home of heroic tales. The peaceful sound of birds only disturbed by some pretty lightning, decorated by really heartful thunder. This is the ultimate magical fight! Hexe und Zauberer - a fight for power
PrechacThis is a web-based siteswap generator for jugglers. It finds all symmetric passing patterns fulfilling given constraints like period-length and maximum height of throws.
Fifteen puzzle, with its own goal-seeking to find the best solution
This project implements the "fifteen puzzle", but it has a twist: the program can solve the puzzle perfectly.
The project contains a simple JAVA framework that implements heuristic goal-seeking algorithms. We use this to search for the best solution, but the framework is general-purpose and can be used for similar one-person puzzles. Using this framework will allow developers to focus on a specific domain of interest, while leaving many of the AI concepts and goal-searching concepts to...
Stardork is a console-based game where you move and shoot up/down/left/right and diagonally to hit a goal. when you hit a goal more stars randomly appear and if you run into a star you lose power and eventually die.
In computer games and interactive fiction, situations or dialogs are often linked together in a tree or mesh structure. The Situflow project aims at creating a visual editor and simulator for meshes of situations and the transitions between them.
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MapHack aims to provide a board game map API either locally or through JSON. This service makes it easier for developers of turn based strategy games to focus on the game mechanics and AI.
Vav project is a solution for the FLARM users. Vav products the declaration flight file. Vav is a web tool using google map api Php required - Data are read as text files. You only need a web server with php support. Demo on http://yofab.free.fr/vav/
This is a web-based ARRL Field Day logging program. Allows platform agnostic logging of Field Day operations without all the hassle of setting up peer-to-peer network.
A variation of the old bsd game trek updated with a borg. I wrote this in the late 1980s and early 1990s originally in Symantec c++. I've made enough updates to get this running in an ANSI terminal.
An Open Source 3D based successor to the game SubSpace and the current client Continuum. (http://getcontinuum.com) Includes both Client and Server and support services. The main website and forums are accessible through http://subspace2.net.
A high-level interface for low-level physics engines used in games, robotics simulations, and other 3D applications. Features a simple C++ API, intuitive objects (e.g. Solids, Joints, Motors, Sensors), and XML-based file storage for complex objects.
JnuxBand, a portable Angband for x86.
JnuxBand is a simple Linux bootdisk, based on Busybox and uClibc that contains everything you need to play the game Angband, an ASCII roguelike dungeon exploration game.
It is a optimal solution solver of the simple case in the game CityBoxx. The simple case is when it is not possible to replace buildings already built. The solver was written during the training classes in Asgor Ltd., Sofia, Bulgaria.
This project contains a Breadth-First-Search implementation of a solver for the board game Ricochet Robots:
http://en.wikipedia.org/wiki/Ricochet_Robot
There is a simple wxPython based GUI frontend for invoking the solver.