Automatic backups, patching, replication, and failover. Focus on your app, not your database.
Cloud SQL handles your database ops end to end, so you can focus on your app.
Try Free
MongoDB Atlas runs apps anywhere
Deploy in 115+ regions with the modern database for every enterprise.
MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
An assortment of random programs created by a group of internet hooligans known as the Lard Pirates, usually with the intent of being enjoyable for gaming purposes. Currently includes the Flapjack Engine, a River City Ransom clone.
A simple, yet powerful framework built around the OGRE rendering system. Has many features in the works such as AI, Audio, an entity system (much like CEL), and a complete level editor.
A graphical userinterface of the playing card game euchre written in Object Pascal using the Lazarus IDE. Easy to customize images of the deck. Designed with the American version for the game and looking to include the British version as an option.
OTC is a 2D platform game for multiple players. It has a (more or less) realistic physics system and allows the use of various weapons. It will also include a editor for creating and editing levels.
A textual MMORPG (mud) with a user friendly graphical interface. It combines the qualities of textual games (runs on high-end graphics hardware - your imagination) without making you remember 100+ commands.
NiL is a modular multi-purpose gaming engine including a multiplayer worm game a little like quake, except it's 2d and a little like worms except it's realtime.
The Zeus Engine (TZE) is open-source 3D engine with Ogre for rendering, ODE for physics, CEGUI for GUI and abstract interface for sounds (OpenAL, FMod ...). It provides good linkage of all those elements and offers even more ...
LET'S 3D! (Little Easy Techniques for Simple 3D) is a library that helps developers to create 3D games/apps in a few lines of python code.It features a lightwave loader,quadtree frustum culling,movement management,improved camera class etc. Check it out
Java Application that implements a post-apocalypse Rogue style game with various options for the graphical interface, from the traditional ASCII graphics to more iconic graphics. Built using netBeans in Windows.
Educational game framework supporting board games, strategy games, and other grid-based game boards. Currently uses Python/wxPython as the application language/library. C++ libs included to help create AI for the various games.
Multi User Dungeon game written in 100% Java.
Developers wanted for this project.
A new MUD is open for developers only. It is written entirely in Java 1.3.1 from scratch. The coding interface is very similar with lpmud programming.
JCraft is a platform independent, isometric, tilebased, real-time strategy (RTS) game engine in Java. Supports: Multi-, Singleplayer-Mode, fullscreen, Configurable engine interface that allows to create games with a large variety of engine features.
UMark is a graphical interface that allows gamers to easily configure and run benchmarks on Unreal Tournament 200x. It supports "botmatch", "flyby", and "timedemo" benchmarks. You may save/load results, or submit them online.
FEAR is a development kit helping software engineers create advanced artificial intelligence in synthetic characters with simplicity and efficiency. The project includes reusable AI components, portable framework and interfaces to realtime 3D games.
York is a free tile-placement game inspired by Carcassonne. Up to eight players place tiles and followers on a large board, aiming to score points by dominating cities, meadows, roads and minsters.
Blue Sea will be a turn based mmog set in the future underwater. It will be written in PHP and MySql, and use browsers as an interface. I am also putting together a development team to work on the 3D aspect of the game by popular request.
Capivar Hunter is a simple 3d shooter written in Python/OpenGL intended as a learning platform to Game Development, Python and 3d Programming. Although it should be at least somewhat funny, the main objective of it is being simple and easy to extend.
A Client/Server Implementation of Crystal Space providing a Ruby Scripting interface that allows completely flexibility to any RPG-Designers. A Single Player Game is also planned for the stable release of ORPG.
Writen in Python with C/C+ as librarys. an attempt to make a MUD API (MAPI) of common mud features to allow the ultimate flexibility in the end product.