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Game4j is a java framework for gaming (or any other high speed graphical desktop applikations). The core simplifies the process of rendering, keeping track of framerates, full screen exclusive mode etc. Also includes a high level soundplayer and schedule
This project is to create a game server launcher, for games like Quake3 and possibly direct play games such as Age of Empires. This program is to be run as a background process and launch the game server much like HEAT used to work. Currently working on a
Classic Game Maker is meant to aid in the process of teaching programming and will be based in stages/levels of the development process to allow the gradual progress of students in programming while creating full versions of classic games
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This is a development and documentation project of a nursery game. Technical University of Budapest, Project lab 4. course. Team name: Space. The aim of the project is to develop a game in team work, using Rational Unified Process, and UML.
Generic Roster Generator. GRoG automates the process, often complex and error prone, that every boardgames and wargames player knows very well: the construction of rosters.
RPG Table Generator is a software written in Java to generate tables for RPG's. Most RPGs and many other games use these, but they can sometimes be difficult to make correctly. This software aims to speed up and simplify this process
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The J2MEGL (Java 2 Micro Edition Game Library) is a high-customizable library to speed up the development process involved in games when dealing with repainting, sprites and movement. It is based on the MIDP-1.0 specification.
Dink Translation is an effort to translate the Dink Smallwood game and everything related in your language, make the translation process easier and faster, and coordinate it.
LPCBuilder - A code generator for the LP breed of muds. One of the prime objects of the project is to streamline the process of writing LPC code, enabling the builder to spend his/hers time on creating interesting objects instead of typing code.
Galaxy Transport is a Galaxy / Galaxy NG / Galaxy PLUS viewer.
GTR should provide game map picture, battle animation and some
automatization of game process.
Uses QT/SDL/Win32 libraries (configurable on compilation stage).
Naikai is a set of game-oriented XPCOM components that vastly simplify the process of creating games. You can use Python or JavaScript or any XPCOM-enabled language to glue all of the provided components (image loaders, graphics renderers, a sound system
psDooM is a process monitor and manager for *nix systems. It could be considered a graphical interface to the 'ps', 'renice', and 'kill' commands. psDooM is based on XDoom, which is based on id Software's 'Doom'.
Soldaat is a soldat-like game, but then without the annoying stuff that plagues the game of soldat. As it is opensource, everybody can contribute and the development process is no longer bound to a single person. Details about the game later on.
Master Of Free Orion is an attempt to make a 3X space game that conforms rigorously to the concepts of XP and TDD. Success will be measured not only in terms of the end product, but the process.
Weblomacy is a J2EE-based Diplomacy adjudicator and game management system. Weblomacy handles the entire game process, including inter-player communications, order processing, turn management, and AI.