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This project is a complete re-write of the game. It will support better graphics and animation than the original. It will have a pluggable "brain" interface for computer players so that new opponents can be added easily.
This project is a portable C++ implementation of blackjack and craps simulators. While it could be adapted to work as a game engine, the intent is to provide a code base for the development of a powerful open source gaming analysis tool.
SimGear is a set of open-source libraries designed to be used as
building blocks for quickly assembling 3d simulations, games, and
visualization applications.
SimGear is a relatively new project, and while quite a bit of code has
been written as par
The Fading Summer mudlib is an LP-based mud (MudOS driver) designed as a foundation for bringing out the best in LP coders around the world. Anyone with knowledge in LPC and a desire to help code a core mudlib is welcome to join the project.
Muq is a network server that goes several design generations beyond MOO or Java in providing support for applications characterized by these five requirements: Multi-user, Persistent state, Complex data, Complex code, and Distributed networking.
A collection of various small perl scripts used by my Quake clan homepage (http://www.ndc.sh), including player statistics and real time server usage information.
Nonsense Software is a group working on several games and other programs. We are currently working on opening up the sourcecode on our completed projects under the GPL.
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A monopoly style game that allows nearly total board/game customization. Will be networkable with support for computer players. Make the game your own, make it "my" nopoly.
"Nearly Intelligent Computer Operated Language Examiner" - NICOLE is a theory or experiment that if a computer is given enough combinations of how words, phrases and sentences are related to one another, it could talk back to you.
Sphere Suite is an IDE for the RPG Creation Engine Sphere, with an excellent interface and plenty of code helping tools. With a highly customizable interfaces and great coding utilities and a built-in script for Sphere Suite is the best choice for an IDE
Solitaire card game with multiple rule sets. Implemented in [Incr Tcl], thus it runs on Unix, Windows and Mac. The user can play a battle solitaire against the computer or another player somewhere on the internet.
Generates HTML-pages from Quake 3 Logfiles. Version 2.7 was the final release of the old C-code, 2.8 was never finished. However, 3.0 will be rewritten in C++. The name should be changed to "LogGen", since it is more generic and not only for Quake 3 an
The GTK+ hexmap widget can be used for displaying and manipulating hexmaps in various computer games. It will handle background pixmaps, hexagon grids, and translation of button presses to hex coordinates. And maybe more features.
"Cross The Water" is a general repository for various small Java projects too big to be a "code snippet", but too small to justify the overhead of a complete project.
pRobot is something like Pokémon for computer scientists. Each player creates a computer program, a so-called pRobot. Then all the pRobots are thrown into a virtual arena, the war-ground. Within that arena they can walk, reproduce, and fight.
Noman's Land is (or rather will be) a TEXT-BASED real-time multi-user networked strategy game (not necessarily with a computer enemy), where players can log on and off dynamically.
A graphical backgammon program for the KDE. It supports backgammon games with other players, against computer engines (e.g. GNU bg) and online playing on the 'First Internet Backgammon Server'.
Othello program written in Qt. It's design makes it easy to extend the computer player and human player interface. It currently has 6 different computer players ranging from completely random to tree search with Alpha-Beta pruning.