Showing 1352 open source projects for "multi-threaded"

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  • 1
    It is a card game that runs in console mode in operating systems Linux or UNIX. It uses semaphores and shared memory. Originaly was an exercise in C++ for the faculty. It's multi player.
    Downloads: 0 This Week
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  • 2
    HoSpace is a three dimesional space engine for the text based MUSH platform of PennMUSH (http://www.pennmush.org). It enables players in a text room to room environment to appear to travel through space and trade or even have battles. It includes real
    Downloads: 1 This Week
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  • 3
    Kmc aims to be a mud client that is easy to use but powerful. The two top priorities are power through scripting and configurability, and user comfort. Features ANSI, mud profiles, logging, command history, split/full screen mode and scripting via Perl.
    Downloads: 2 This Week
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  • 4
    A core MOO database from which other MOOs can be created. Based on FooCore. Deprecated in favor of more recent versions of FooCore.
    Downloads: 0 This Week
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  • 5
    The Flat Earth MUD driver project aims at a C++ driver, that supports: - A game written in a subset of C++. - Imposes no limitations on what the game can be. - Supports an interpreted version of the lib language as well - Allows online compilations to
    Downloads: 0 This Week
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  • 6
    Provides status of the Shadowbane (www.shadowbane.com) servers graphically. Similar to the sbtray tool, but written in Java (i.e. it uses a window instead of a tray icon), which allows both Mac and Windows users to make use of it (Shadowbane runs on both
    Downloads: 0 This Week
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  • 7
    Terrain Voyager Engine is an OpenGL accelerated, multi-platform (Win32, Linux, IRIX) landscape engine. One of the goal of it is to make a small FPS game.
    Downloads: 0 This Week
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  • 8
    This project aims to develop a new high-dynamic engine (codebase) for MUD's. We're not going to use any of existing codebases writing everybit from scratch. Ppl with knowledge of any programming language at any level are welcome.
    Downloads: 0 This Week
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  • 9
    g-neric permits fast community management. it contains generic code in php liek a framework. it includes member management designed for MMORPG, a forum with html support, screenshot and smiley galery support, mailing support, news engine, ...
    Downloads: 0 This Week
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  • 10
    UTOPIA stands for Universal TOP Interactive Area, is a community system or virtual world system . We aim to write this system in c++ using ADAPTIVE Communication Environment (ACE) to make it more portable and faster
    Downloads: 0 This Week
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  • 11
    gqmud is developed by a two man team, mike and chris. Their goal is to provide the linux community with a client that rivals MegaMUD in power. Keep your eyes open, we're serious this time =)
    Downloads: 0 This Week
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  • 12
    This project implements the core Dungeons and Dragons rules in a reusable library, client, and server that you can use to build the most exciting adventures you can think of, or join others in assaulting the vast untamed lands of their imaginings.
    Downloads: 0 This Week
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  • 13
    This is a space exploration/trading game that will eventually let thousands of players to play in the same game universe. It will grow to include many types of sub games: strategic conquest, role playing, trading, etc.
    Downloads: 0 This Week
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  • 14
    Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
    Downloads: 0 This Week
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  • 15
    A distributed system for interactive games. Specifically, RoD is designed with the RPG/Adventure style games in mind but could easily be used for other kinds of interactive games.
    Downloads: 0 This Week
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  • 16
    `regen' ("reinc generator") is a utility for the players of ZombieMUD which allows previewing different race/guild combinations before your actual reincarnation and checking whether you can afford such a character, ie. have enough experience.
    Downloads: 0 This Week
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  • 17
    A RPG game engine from stratch in C++, defaulted to textmode, but graphics/music adoptable, no requirement to link against other DLL's or libsomething.so, for programmers to develop and a more enjoyable customized game
    Downloads: 0 This Week
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  • 18
    wxTMC is a MUD client built using wxWindows framework with support for the Lua scrippting language.
    Downloads: 0 This Week
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  • 19
    IO_Crusher is a C++ multithreaded library that permits to handle a huge number of sockets and provide the best responsiveness using the bandwidth as fast as possible. The library is especially designed to be integrated into an Online Game Server.
    Downloads: 0 This Week
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  • 20
    Just another Java Multiuser-Online-Dungeon with a persistent virtual world, strictly HTTP based.
    Downloads: 0 This Week
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  • 21
    Dimensional Web RPG engine is ment to provide a full platform for making RPG and MMORPG and to provide the needs of gamers and rpg lovers. It aims to be modular easy to use and easy to extand, so it can support various type of RPGs from fantasy to cybe
    Downloads: 0 This Week
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  • 22
    Croquet is a multi-user Java simulation of the classic lawn game.
    Downloads: 0 This Week
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  • 23
    Tuxarcade is a multi emulator frontend designed for an Arcade cab.
    Downloads: 0 This Week
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  • 24
    IRC JdR is a permanent game playable via IRC
    Downloads: 0 This Week
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  • 25
    Papaya is a fully featured MUD client with features including ANSI colour, multiple simultaneous connections, proxy support, aliases, triggers and plugins. It uses the GTK widget set and runs on (at least) Linux, Windows, FreeBSD, Solaris and MacOSX.
    Downloads: 0 This Week
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