Showing 817 open source projects for "code source ping"

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  • 1
    The Merodach engine is an open source MMORPG engine, made to try to merge action/RPG games and MMORPG games. Client and server source code will be availible.
    Downloads: 0 This Week
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  • 2
    This project's aim is to create a turn-based strategic figurine game, like Warhammer (TM). One emphasized goal is to generate automagically as much code as possible, in order to keep modifications minimal when adding functionalities.
    Downloads: 0 This Week
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  • 3
    NAGS (Not Another Game Server) is a core system for creating a talker or mud, the code base uses object orientated PHP with a SQL database backend (MySql, Sqlite, Oracle) to track users, room, objects and npc's.
    Downloads: 0 This Week
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  • 4
    We seek to update and expand Wytter's original elchat code in order to offer, first, full functionality as if you were in console view, and second, to extended that functionality for the program to act like a full functional client.
    Downloads: 0 This Week
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  • 5
    AlterEego intends to re-create the popular server system, Second Life. Base code from OpenSim, used under BSD License.
    Downloads: 0 This Week
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  • 6
    Legatus (development code-name) is a futuristic Role-Playing Game. Taking aspects from Fallout, Arcanum, Baldur's Gate and such, the game focuses on a realistic system, and includes an editor for creating new modules, scripts and quests.
    Downloads: 0 This Week
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  • 7
    Our mission is to refactor Nethack 3.4.3 into easy to understand Objective-C code, and to add new enhancements.
    Downloads: 0 This Week
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  • 8
    War games demos. These demos mainly shows coding of game logic, A.I., physics and basic game structure. In these demos we've tried show clean game logic code without powerful graphics. Demos use ONLY own and/or open source libraries.
    Downloads: 0 This Week
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  • 9
    Project Lorelai RPG Engine is an RPG engine coded in C++. An RPG engine takes care of managing life, inventories, items, weapons, armors, stats, potions, etc. We're looking for developers that could even code a GUI front-end.
    Downloads: 0 This Week
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  • 10
    Katz und Maus is a great Java simulation of two animal species, cats and mice. In the game the user can give his chosen species artificial intelligence. In fact he decided about mice he must code how they react on different events, e.g. corn found.
    Downloads: 0 This Week
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  • 11
    The Wiiframe is a cross platform codebase that connects a Nintendo Wii remote to a 3D graphics window. This code is intended to be used as a base for other cross platform applications that take advantage of the Wii remote, such as games or design tools.
    Downloads: 0 This Week
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  • 12
    using simple cuboids and gjk algorithm, this general purpose algorithm gives a ready made code to work with swissranger 3D camera.
    Downloads: 0 This Week
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  • 13
    Rock: Crashed Plane (R2) (http://www.dillfrog.com/games/r2/) is an open source multi-user dungeon (dimension, or sometimes domain) coded in the perl programming language and licensed under the GNU General Public License. The majority of the code was open-sourced as a courtesy when the original server was taken offline. The codebase is largely abandoned, and has not been updated to follow best practices.
    Downloads: 0 This Week
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  • 14
    Project moved to Google Code since SourceForce is a broken, buggy, non-responsive service. I had to re-log in over 100 times just to change this description. Please visit the project at http://code.google.com/p/starflighttlc/ for the latest version of th
    Downloads: 0 This Week
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  • 15
    Ziaks is an adventures multiplayer online game using Arianne. It is an implementation of Stendhal game focusing a simpler code base, an implementation of the new RP system and full integration with a LAMP server.
    Downloads: 0 This Week
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  • 16

    Lfant

    A small Game Engine project.

    Lfant is a small (so far) 3D game engine, rendered using OpenGL. It will be primarily aimed toward action games, but able to conform to other genres. The code uses an Entity-Component model, a bit like Unity3D, where Entities have a list of Components that they can access at any given time. These components "add" functionality to the owner Entity (albeit not directly). Examples of Components are Rigidbody, HeatTransfer, Inventory, MeshRenderer, ParticleSystem. The intent of use for this...
    Downloads: 0 This Week
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  • 17

    Ursine Core / Ursa Compiler

    A compiler for creating games on MOS-65xx-based computers

    Ursine Core is/was a simple RPG-type game development library/toolkit for the Atari Video Computer System (VCS) model 2600. (That's the 1977 Atari game console.) This library is intended to be portable to other MOS-65xx-based computers (6507, 6502, 6510, 2A03, 8502), and introducing support for other systems is ongoing (Commodore VIC-20, 64, 16/+4, 128; Apple ][; Nintendo Entertainment System) Ursine Core is a developer's suite hosted on a POSIX-like workstation. The Ursine Core...
    Downloads: 0 This Week
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