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Nonsense Software is a group working on several games and other programs. We are currently working on opening up the sourcecode on our completed projects under the GPL.
Sphere Suite is an IDE for the RPG Creation Engine Sphere, with an excellent interface and plenty of code helping tools. With a highly customizable interfaces and great coding utilities and a built-in script for Sphere Suite is the best choice for an IDE
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Generates HTML-pages from Quake 3 Logfiles. Version 2.7 was the final release of the old C-code, 2.8 was never finished. However, 3.0 will be rewritten in C++. The name should be changed to "LogGen", since it is more generic and not only for Quake 3 an
"Cross The Water" is a general repository for various small Java projects too big to be a "code snippet", but too small to justify the overhead of a complete project.
TBA Productions has established its home base here on Sourceforge. Beginning soon, game and software development will be based here along with code sample and active community participation. New or upcoming projects will be announced.
LxDoom is a version of the classic fps game Doom by id Software.
Specifically, it's an engine for playing Doom levels, based on the sourcecode released by id Software. It aims to be free, reliable, portable, and
support a wide range of levels.
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SimStar GPL is an exciting open source space combat game. Networkable, portable, and open source, it's the shoot'em up for the next century! Uses OpenGL (Mesa) for high speed graphics and has over 1 megabyte of code available! NOT your dad's open source!
Original Creator -> http://www.donhopkins.com
Original SimCity projects by Don Hopkins: http://www.art.net/~hopkins/Don/simcity/index.html
from: http://www.donhopkins.com/drupal/node/130
GPL Open SourceCode of OLPC SimCity to be called Micropolis
The next generation mud is an open-source extensible, programmable mud
The next generation MUD is an open-source, programmable, customizable MUD server written in java.
It features the ability to program almost everything in the mud and does not have any default interface.
The mud is programmed in javascript and features a standard library allowing manipulation of the game world.
It's other key feature is the possibility for it to contain multiple independent muds in one server instance.
A conversion of the Quake 3 Arena sourcecode from the C programming language to the C++ language.
Secondary goal is to rewrite the Quake Virtual Machine to be compatible with the new code.
A generic C++ MUD server featuring a strategy-style hexagon map
Sourceforge is no longer being updated! While not specifically a MUD project, this project's basic concept has merged into another that can be found here:
https://github.com/nicrohobak/Toolbox
Along with an additional, related project of extreme interest:
https://github.com/nicrohobak/AnsiGL
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HexMUD aims to be a fully-featured, game-system agnostic MUD server with a centrally focused feature of an added top-down...
SPT is a 3D application wich allows user to driving Polish trains. Project based on Marcin Wozniak's & McZapkie code. SPT contains powerful world editor.
Dragon's Curse is an platform jumping game which contains elements of free exploration and item collection. The player performs metamorphosis in to different forms, such as: human, salamander and mouse-man etc...
Sourcecode: https://github.com/phoboz/dragonscurse
OpenTableTrick is an open source (GPL) helper application for the online soccer game Hattrick.org.
It converts OpenOffice.org Calc tables into HT conference code that you can post in the Hattrick.org conferences.
A Perl module for automating various RMS Pirates Assault tasks and a simple Perl script which utilizes the module. Requests wanted. Code: http://rms-pirates.svn.sourceforge.net/viewvc/rms-pirates/
This project is a basic puyo puyo game, for j2me. I have code that I wrote as a demo, in java about a year and half ago. Now the game will be fleashed out, and ported to j2me.
cryptshell is a shell used for analysable code (eg anything before wwII). It automates letter substitution, transposition, and has modules useful for breaking various weak ciphers (enigma, substitution, vinigre). It has no real practical value.
see the code at the GitHub.
https://github.com/prembhaskal/sokoban
play the game live here
http://prembhaskal.github.io/sokoban/
search for sokoban craze on chrome app store to get the game on your PC.
https://chrome.google.com/webstore/detail/sokoban-craze/mnjhkeonmdibdchkpnhgibmogbogmfmj?utm_source=chrome-ntp-icon
A repository for early game-jam-style rapid development game code. The idea is to try a bunch of different simple game ideas and come up with something good through repeated iteration. Multiple platforms.
A remake of a classic Ghouls and ghosts with some addiction taked from Ghouls and ghosts, Ghosts and goblins and Super ghouls and ghosts. The code of this game its developed under GNU/GPL.
Isometric engine based on old python tkclient from worldforge.org. The goals are to separate libs of code, port it to pygame, .and make it up to date for worldforge. The reason is lack of light free isometric engines for easy games development