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An 3D space ship game, as a re-make of the original space invaders.
Using 3D models for the ships, and raw terrain files.
It is an Ogre 3D based project, Ode library for the physics,
FMOD for the music layer and RakNet for the network layer.
With Twicker you can store kicker (foosball, table soccer) results on Twitter and display the results on your homepage - inclusive simple statistics. Twitter is used as semantic database.
SIC is a centralized software to manage conventions events and reservations. It can be used either before the convention by users and during the convention by convention operators.
Free diagnostic script reveals configuration issues, error patterns, and security risks. Instant HTML report.
Windows Task Scheduler might be hiding critical failures. Download the free JAMS diagnostic tool to uncover problems before they impact production—get a color-coded risk report with clear remediation steps in minutes.
A Chess Game developed completly in Java including the Java3D API. This game is more then standard chess games, because it contains the possibility to play on more then one layer (e.g. you can pull the rook in x- y- and z-axis)
Regimental Command is a generic armored combat system being developed with the Simple DirectMedia Layer (SDL). The goal is to create a cross-platform system that can be used to develop a variety of turn-based and real-time wargames.
The OTWG is a multi user war game with multi-layer delegation. Logistics, production, tech dev is included. Creation of maps, scenarios, campaigns, Orders of Battle and Tables of Equipment is also included in the scope
This project is a POSIX-compliant driver for the dgt board from dgtprojects. It is intented at acting as a layer between chess engines and the dgt board.
Atera all-in-one platform IT management software with AI agents
Ideal for internal IT departments or managed service providers (MSPs)
Atera’s AI agents don’t just assist, they act. From detection to resolution, they handle incidents and requests instantly, taking your IT management from automated to autonomous.
SharpMud is a MUD server Framework written for .NET 2.0 in 100% C#. Provides an applcation layer that allows for MUD developers to focus on gameplay, not server mechanics. See the website for more information, including project status and direction.
J2MEFS is an API for the J2ME that extends the RMS. It lets you save persistent data in your MIDlets without even knowing what a RecordStore is. You can create a structure of directories and access files through names and paths (MIDP 1.0 and above).
A game developement library for the Gamepark32 handheld console.
The project goal is to provide a full C++ API that will provide Sprite, Tile, and Layer graphics functionality, as well as Music, Input, File and GUI APIs in the future.
StateGL++ is an abstraction layer hiding OpenGL implementation details such as stack depths and attribute settings and allowing pushing and popping of lights and materials. With StateGL you don't have to worry about GL_MAX_*STACK_DEPTH.
2D arcade-style anti-productivity tool (game) written in C, utilising the Simple DirectMedia Layer library for graphics and sound. Intended to be cross-platform (eventually - Linux first). Help Komi the Space Frog steal money from the forces of darkness!
LucidEngine is a simple layer over MIDP compatible phones that will let you write simple and old fashioned games using a specific language.
Every game you'll develop will basically work on all the devices (even not phones) LucidEngine as been ported.
...Include functionality
for different configuration files (INI-style, XML) and IFF (ancient format
design from Electronic Arts). All is based on the Simple Directmedia Layer
and related libraries.
Mushroom GBALib is a simple C library for the Nintendo Game Boy Advance. It provides a thin layer over the GBA hardware to allow for maximum control and flexibility in development.
Just another Bomberman programmed in java 1.4.02</br>
- Network Supported (TODO upgrade Speed with 4 players)</br>
- Multiplayer (4 Players Local and Network)</br>
- Multilayer Graphics Layer</br>
- Sound</br>
- Music (mp3) using Tritonus and JavaZo
Invasion is a Gauntlet style game set in the future. Developed in C++ with OpenGL graphics, and Simple DirectMedia Layer for input and sound.
You will choose your character and fight through waves of aliens to defend earth from this new race.
J2DA! is an Game-Java2D Abstraction Layer. With it you will be able to use Java2D, Jogl or LWJGL for your Game without thinking about what exactly you are using.
SABlaster will be a GPLed cross platform Linux/Windows online game in the spirit of Bomberboy, Dynablaster, Masterblaster, ... It is based on the SDL and ACE libraries to provide the platform abstraction layer.