Search Results for "board game source code" - Page 2

Showing 1368 open source projects for "board game source code"

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  • 1
    Minecraft Development for IntelliJ

    Minecraft Development for IntelliJ

    Plugin for IntelliJ IDEA that gives special support for Minecraft mods

    Experience first class support for all of the major Java Minecraft development platforms, including Bukkit and derivatives such as Spigot and Paper, Sponge, Forge, Fabric, MCP, Mixins, LiteLoader, BungeeCord, and Waterfall. It also provides in-depth support for Access Transformer and NBT files, and more. Because of this, you can install the plugin through IntelliJ's internal plugin browser. Navigate to File -> Settings -> Plugins and click the Browse Repositories... button at the bottom of...
    Downloads: 49 This Week
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  • 2
    Liquid Bounce

    Liquid Bounce

    A free mixin-based injection hacked client for Minecraft

    LiquidBounce is a free and open-source mixin-based injection hacked client using the Fabric API for Minecraft. LiquidBounce is a hacked client (also known as a cheat) for Minecraft and designed to give you a significant advantage over other players. Unlike many of its competitors, LiquidBounce is completely free, open source and compatible with Fabric. LiquidBounce's JavaScript API allows you to take care of that yourself. With just a few lines of code, you can develop your own modules and...
    Downloads: 81 This Week
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  • 3
    Google Snake Mod Loader

    Google Snake Mod Loader

    All Google Snake mods combined into one

    Google Snake Mod Loader is an open-source browser-based modification framework that extends the classic Google Snake game by enabling custom mods, gameplay enhancements, and visual changes directly within the web version of the game. It works by injecting JavaScript into the Google Snake page, allowing users to dynamically alter game behavior without needing to download or modify the original source code.
    Downloads: 28 This Week
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  • 4
    JENGINE

    JENGINE

    The solution that allows unity games update in runtime

    JEngine is an out-of-the-box framework designed for Unity developers. It encapsulates powerful functions. Beginners can also get started quickly and easily create games that can be updated hotly. The master branch is the latest version that the developers think can be used normally and will not have too many problems. It is recommended to use and has the most powerful functions (fixes bugs in versions 0.6 and 0.5 at the same time); The 0.6.x branch is currently in use by most commercial...
    Downloads: 3 This Week
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  • 5
    Excalibur

    Excalibur

    An easy to use 2D HTML5 game engine written in TypeScript

    An open-source 2D HTML5 game engine. Excalibur was built from the ground up for TypeScript, a typed superset of JavaScript that feels familiar to C#, Java, and other strongly-typed languages. This makes Excalibur code clean, readable, and maintainable. Excalibur has a fully-documented API reference that is automatically kept up-to-date with every version, including the main code branch.
    Downloads: 1 This Week
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  • 6
    Stride

    Stride

    Stride (formerly Xenko), a free and open-source cross-platform C# game

    Stride (formerly known as Xenko) is a full-featured, open-source game engine written in C# and targeting the .NET ecosystem, designed for both 2D and 3D games — and even VR experiences. Stride offers a comprehensive toolchain: an editor for scene building, asset management, a rendering pipeline with physically-based rendering (PBR), and support for advanced graphics features such as real-time reflections, post-processing effects, and complex materials (skin, hair, cloth, etc.). ...
    Downloads: 4 This Week
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  • 7
    PuerTS

    PuerTS

    Write your game with TypeScript in UE or Unity

    Write your game with TypeScript in UE or Unity. PuerTS can be pronounced as pu-erh TS. PuerTS is a TypeScript programming solution within game engines. Facilitates game-building processes by combining JavaScript ecosystem with the rendering power of professional game engines. In contrast to lua script, TypeScript supports static type checking, which significantly improves code robustness and maintainability. High efficiency: supports reflection binding throughout the platform (engine), no...
    Downloads: 0 This Week
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  • 8
    Rune

    Rune

    Build multiplayer web games played by millions

    Rune is a game development platform focused on creating real-time multiplayer games with minimal backend code. Designed for indie developers, it handles networking, matchmaking, and server management while integrating seamlessly with JavaScript-based game engines.
    Downloads: 1 This Week
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  • 9
    DevilutionX

    DevilutionX

    Diablo build for modern operating systems

    ...We hope to provide a good starting point for mods, in addition to the full Devilution source code we also provide modding tools. If you want to help test the latest development stage of the next version (make sure to backup your files as these may contain bugs), you can fetch the test build artifact from one of the build server.
    Downloads: 11 This Week
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  • 10
    libGDX

    libGDX

    Desktop/Android/HTML5/iOS Java game development framework

    ...Publish your games on Windows, macOS, Linux (including the RPi!), Android, iOS, and HTML5, all with the same code base. libGDX comes with batteries included. Write 2D or 3D games and let libGDX worry about low-level details. Heavy emphasis is put on avoiding garbage collection for ART/JavaScript by careful API design and the use of custom collections. libGDX is a well proven and reliable framework with a sound base and documentation. Furthermore, there are plenty of games built on top of libGDX, many of which are open source.
    Downloads: 34 This Week
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  • 11
    FNA

    FNA

    Accuracy-focused XNA4 reimplementation for open platforms

    FNA is a reimplementation of the Microsoft XNA Game Studio 4.0 Refresh libraries. FNA is primarily developed by video game porter Ethan Lee, who has shipped more than four dozen ports of XNA games using the exact branch that you see on GitHub today! You can see some examples of Steam games using FNA. A full list of FNA games on Steam can be found at this webpage. Developer documentation can be found on the FNA wiki, and player documentation can be found on the PCGamingWiki. Our goal is to...
    Downloads: 2 This Week
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  • 12
    Flame

    Flame

    A Flutter based game engine

    Flame is a modular Flutter game engine that provides a complete set of out-of-the-way solutions for games. It takes advantage of the powerful infrastructure provided by Flutter but simplifies the code you need to build your projects. It provides you with a simple yet effective game loop implementation, and the necessary functionalities that you might need in a game. For instance; input, images, sprites, sprite sheets, animations, collision detection, and a component system that we call Flame...
    Downloads: 2 This Week
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  • 13
    SwiftGodot

    SwiftGodot

    New Godot bindings for Swift

    SwiftGodot provides Swift language bindings for the Godot 4.2 game engine using the new GDExtension system (for 4.1 compatibility, use the 4.1 branch, preview for upcoming 4.3 release is in the 4.3 branch). SwiftGodot can be used to either build an extension that can be added to an existing Godot project, where your code is providing services to the game engine, or it can be used as an API with SwiftGodotKit which embeds Godot as an application that is driven directly from Swift. SwiftGodot...
    Downloads: 0 This Week
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  • 14
    Gideros

    Gideros

    Gideros Release version

    ...You can easily extend the core with plugins. Import your existing (C, C++, Java or Obj-C) code, bind to Lua, and interpret them directly. Dozens of open-source plugins are already developed and ready to use: ads, in-app purchases, physics for 2d or 3d, Steam integration, and many more.
    Downloads: 3 This Week
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  • 15
    KorGE

    KorGE

    KorGE Game Engine. Multiplatform Kotlin Game Engine & Korlibs

    KorGE is fully written in Kotlin and designed from the ground up to embrace modern and easy coding styles. KorGE gradle plugin allows to target each platform natively: JVM for Android, JS for the Web and native code for iOS and Desktop. Install the KorGE IntelliJ Plugin or clone the “Hello World!” project and start making your own game in less than a minute. Since KorGE targets the JVM, you can develop your game, try it, debug it and test it using IntelliJ IDEA. KorGE is just the last layer...
    Downloads: 1 This Week
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  • 16
    dhewm 3

    dhewm 3

    dhewm 3 main repository

    ...It only supports old Mods if they either don’t require their own game DLL or have been ported to dhewm3. Note that while the Doom3 source code has been released under GPL, you still need to legally own the game and provide dhewm3 the game data to play. See the How to Install section for more information.
    Downloads: 15 This Week
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  • 17
    slua-unreal

    slua-unreal

    lua dev plugin for unreal engine 4 or 5

    Slua-unreal is an unreal4 plugin, which allows you to use Lua language to develop game logic and hot fix your code. It gives you 3 ways to wrap your C++ interface to Lua, including reflection by blueprint, C++ template, and static code generation. It also enables two-way communication between Blueprint and Lua. The advantage of Lua over C++ is that it requires no compilation for logic change, which significantly speeds up the game development process.
    Downloads: 0 This Week
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  • 18
    OpenRW

    OpenRW

    Recreation of the classic Grand Theft Auto III game executable

    OpenRW is a cross-platform, open-source re-implementation of the game engine behind Grand Theft Auto III (GTA III). Its goal is to recreate the original gameplay engine in a modern, maintainable codebase so that GTA III can run natively on modern Windows, Linux, macOS, and BSD systems — long after the original executable becomes unworkable. The project does not ship with game content: users still need a legitimate copy of GTA III (with its original assets) to play, making OpenRW strictly an...
    Downloads: 6 This Week
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  • 19
    Darkest Pixel Dungeon

    Darkest Pixel Dungeon

    Traditional roguelike game with pixel-art graphics

    Darkest Pixel Dungeon is a traditional roguelike RPG with pixel-art graphics, based on the source code of Pixel Dungeon and Shattered Pixel Dungeon. It introduces new mechanics such as a pressure system, perks, and reworked damage processes, along with additional hero classes, enemies, artifacts, and quests. The game offers randomly generated levels, items, enemies, and traps, providing a challenging and dynamic experience for players.
    Downloads: 2 This Week
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  • 20
    Defold

    Defold

    Free game engine for development of desktop, mobile, and web games

    Game logic is written in Lua (with optional native extensions in C/C++ when needed), and the engine uses a component-based system and a message-passing paradigm to manage object interactions — a design that promotes loosely-coupled, reactive game code rather than traditional heavy OOP. Defold is optimized for efficiency: exported games tend to have small binary size and low memory use, making it appealing for mobile, HTML5/web, and lightweight games.
    Downloads: 6 This Week
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  • 21
    Oak

    Oak

    A pure Go game engine

    Oak has recently brought in dependencies that include C code, but we still describe the engine as a Pure Go engine, which at face value seems contradictory. Oak's goal is that, by default, a user can pull down the engine and create a fully functional game or GUI application on a machine with no C compiler installed, so when we say Pure Go we mean that, by default, the library is configured so no C compilation is required, and that no major features are locked behind C compilation. We...
    Downloads: 0 This Week
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  • 22
    Svelto.ECS

    Svelto.ECS

    Svelto ECS C# Entity Component System

    Real ECS framework for c#. Enables writing encapsulated, decoupled, maintainable, highly efficient, data-oriented, cache-friendly, code without pain. Although the framework is platform agnostic (compatible with c# 7 and above and .net standard 2.0 and above), it comes with several Unity extensions. Svelto.ECS is easy to start with, but full of tricks for expert users. The hardest problem to overcome is usually to shift mentality from OOP programming to ECS programming more than using the...
    Downloads: 0 This Week
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  • 23
    Moon

    Moon

    A lightweight game server framework implemented with Actor Model

    Moon is a lightweight game server framework based on the actor model. One worker thread can have one or more actors (services), which communicate with each other through message queues. There are many features for game server development.
    Downloads: 0 This Week
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  • 24
    Fusion library

    Fusion library

    Futuristic Luau for every universe

    Fusion is a lightweight companion library for the Luau programming language designed to simplify application development, particularly for projects built on the Roblox platform. The framework provides tools for organizing program logic into reactive chains of data and state changes, allowing developers to build complex systems using clear and predictable code patterns. Fusion emphasizes a reactive programming style where user interface elements and other components automatically update when...
    Downloads: 3 This Week
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  • 25
    Grid Garden

    Grid Garden

    A game for learning CSS grid layout

    Grid Garden is an interactive browser game for learning CSS Grid layout. It teaches Grid concepts by asking players to water carrots and avoid weeds using CSS grid properties. The game makes grid placement, sizing, and alignment feel concrete through visual levels instead of static documentation. Learners practice properties such as grid-column-start, grid-column-end, grid-row-start, grid-row-end, grid-template-columns, grid-template-rows, and order. The repository includes the web game...
    Downloads: 1 This Week
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