Showing 13011 open source projects for "source"

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  • 1
    Eva.js

    Eva.js

    Eva.js is a front-end game engine for creating interactive projects

    A front-end game engine specifically for creating interactive game projects. Eva.js provides out-of-box game components for developers to use right away. Yes, it's simple and elegant! Eva.js is powered by efficient runtime and rendering pipeline (Pixi.JS) which makes it possible to unleash the full potential of your device. Thanks to the ECS(Entity-Component-System) structure, you can expand your needs by highly customizable APIs. The only limitation is your imagination! Eva.js relies on...
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  • 2
    Nakama

    Nakama

    Distributed server for social and realtime games and apps

    Distributed server for social and real-time games and apps. Users can connect with friends, and join groups. A built-in social graph to see how users can be connected. Extend the server with custom logic written in Lua, TypeScript/JavaScript, or native Go code. Build scalable games and apps with a production-ready server used by ambitious game studios and app developers all around the world.
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  • 3
    Oak

    Oak

    A pure Go game engine

    Oak has recently brought in dependencies that include C code, but we still describe the engine as a Pure Go engine, which at face value seems contradictory. Oak's goal is that, by default, a user can pull down the engine and create a fully functional game or GUI application on a machine with no C compiler installed, so when we say Pure Go we mean that, by default, the library is configured so no C compilation is required, and that no major features are locked behind C compilation. We...
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  • 4
    NitroGen

    NitroGen

    A Foundation Model for Generalist Gaming Agents

    NitroGen is a foundation model for generalist gaming agents developed under the MineDojo initiative, aimed at training a vision­-action AI that can play and interact with a wide variety of games by taking pixel inputs and predicting gamepad actions. As an open research model, NitroGen is trained on extensive gameplay data spanning thousands of hours and hundreds of games to instill broad, generalizable gaming competency rather than skill at a single title. This approach enables the model to...
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  • 5
    Thunder Engine

    Thunder Engine

    Cross-platform 2D and 3D game engine with modular architecture

    Thunder is a lightweight, modular game engine written in C++ that provides a robust foundation for creating 2D and 3D games across platforms. It emphasizes a clean, component-based architecture and is designed for flexibility, performance, and scalability. Thunder includes built-in support for scripting, resource management, physics, animation, and rendering, with tools that facilitate efficient game development and deployment. Its cross-platform nature and minimal dependencies make it...
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  • 6
    SwiftGodot

    SwiftGodot

    New Godot bindings for Swift

    SwiftGodot provides Swift language bindings for the Godot 4.2 game engine using the new GDExtension system (for 4.1 compatibility, use the 4.1 branch, preview for upcoming 4.3 release is in the 4.3 branch). SwiftGodot can be used to either build an extension that can be added to an existing Godot project, where your code is providing services to the game engine, or it can be used as an API with SwiftGodotKit which embeds Godot as an application that is driven directly from Swift. SwiftGodot...
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  • 7
    OSRS .json Hiscores

    OSRS .json Hiscores

    The Oldschool Runescape API wrapper that does more

    OSRS .json Hiscores is a server-side API wrapper designed to transform Old School RuneScape hiscores data into structured and developer-friendly JSON objects, addressing limitations in the official API’s output formats. The official API typically returns CSV or basic arrays, which can be difficult to work with, so this project restructures the data into meaningful objects that include player stats, rankings, and inferred metadata. It also adds additional logic to determine player game modes,...
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  • 8
    SkytilsMod

    SkytilsMod

    Skytils is a Hypixel Skyblock mod

    SkytilsMod is a utility-focused Minecraft mod built to enhance the Hypixel SkyBlock experience by adding quality-of-life improvements, overlays, and gameplay helpers tailored to common SkyBlock activities. It concentrates on practical in-game information and automation conveniences, helping players make faster decisions during dungeons, events, and routine grinding without constantly switching to external tools. A major emphasis is on “solver” style helpers and situational alerts, such as...
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  • 9
    Mach Engine

    Mach Engine

    Zig game engine & graphics toolkit

    Mach is a game engine and graphics toolkit written in Zig, built with the goal of enabling high-performance, truly cross-platform 2D, 3D, GUI, and visualization applications. The project aims to deliver a modular, robust foundation where graphics, input, windowing, and rendering are unified under a modern, low-level but ergonomic API. Because Mach is written in Zig (with some shader code / WGSL), it leverages Zig’s performance and modern systems-level features while offering safe-ish...
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  • 10
    Botcraft

    Botcraft

    Botcraft is a cross-platform C++ library to create bots

    Botcraft is an advanced Minecraft bot framework that provides a full client implementation in Node.js, enabling bots to join Minecraft servers, interact with the world, and perform tasks like mining, fighting, and building. It leverages the mineflayer ecosystem to provide a highly programmable interface for automation and AI experimentation in Minecraft. Botcraft is particularly useful for AI researchers, game modders, and automation enthusiasts who want to explore pathfinding, environment...
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  • 11
    Botania

    Botania

    A tech mod for Minecraft themed around the magic of nature

    Botania is a Minecraft tech mod themed around natural magic. It's inspired by other magic mods, such as Thaumcraft or Blood Magic. With an original aim- and timing-based power system, Botania has a very different feel from your typical magic or tech mod. Manipulating Mana and watching it flow in real time adds a new light to your base of operations. Botania works within the Minecraft world itself; no GUIs are used to interact with any of its features. It's carefully designed to ensure that...
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  • 12
    SadConsole

    SadConsole

    A .NET ascii/ansi console engine written in C# for MonoGame and XNA

    SadConsole is a generic library that emulates old-school console game systems. It provides command prompt-style graphics where one or more tile textures are used to represent an ASCII character set. Console's are made up of a grid of cells, each of which can have its own foreground, background, glyph, and special effect applied to it. While SadConsole is a generic library that doesn't provide any rendering capabilities, "host" libraries are provided that add renderers to SadConsole. The two...
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  • 13
    Jolt Physics

    Jolt Physics

    A multi core friendly rigid body physics and collision detection lib

    A multi core friendly rigid body physics and collision detection library suitable for games and VR applications, used by Horizon Forbidden West. So why create yet another physics engine? First of all, this has been a personal learning project and secondly I wanted to address some issues that I had with existing physics engines. In games we usually need to do many more things than to simulate the physics world and we need to do this across multiple threads. We therefore place a lot of...
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  • 14
    PokeAPI

    PokeAPI

    The Pokémon API

    This is a full RESTful API linked to an extensive database detailing everything about the Pokémon main game series. We've covered everything from Pokémon to Berry Flavors. We have awesome documentation on how to use this API. It takes minutes to get started. This API will always be publicly available and will never require any extensive setup process to consume. Each time the build script is run, it will iterate over each table in the database, wipe it, and rewrite each row using the data...
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  • 15
    mapgen2

    mapgen2

    Map generator for games

    mapgen2 is a procedural map / island generator intended for games. It focuses on generating continent/island style maps (coastlines, mountains, rivers, etc.) with a vector / polygonal structure rather than a full high-resolution tile grid. Originally written in ActionScript, this tool emphasizes generating aesthetically pleasing island maps with realistic natural features while keeping computational complexity manageable. It supports exporting to SWF (Flash) via appropriate tooling. The most...
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  • 16
    Clay

    Clay

    High performance UI layout library in C

    Clay (short for “C Layout”) is a high-performance 2D UI layout library in C, offering a declarative, Flexbox-like layout model with microsecond performance. It features a single-header design, zero dependencies, and support for WebAssembly, making it lightweight yet powerful for responsive UI rendering. The Clay macro by default accepts an ID as its first argument, which is usually provided by the CLAY_ID() convenience macro. Elements can also be created with auto-generated IDs, by using the...
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  • 17
    LittleJS

    LittleJS

    The Tiny JavaScript Game Engine That Can!

    LittleJS is a super lightweight 2D JavaScript game engine with fast WebGL rendering. It is designed to be small, simple, and easy to use for various applications, from game jams to commercial releases. This engine has everything necessary to make high-quality games, including fast rendering, physics, particles, sound effects, music, keyboard/mouse/gamepad input handling, update/render loop, and debug tools. It is recommended that you start by copying the LittleJS Starter Project This file is...
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  • 18
    OpenTK

    OpenTK

    The Open Toolkit library is a fast, low-level C# wrapper for OpenGL

    The Open Toolkit is set of fast, portable, low-level C# bindings for OpenGL, OpenGL ES, OpenAL, and OpenCL. It runs on all major platforms and powers hundreds of apps, games, and scientific research programs. OpenTK provides several utility libraries, including a math/linear algebra package, a windowing system, and input handling. OpenTK is not a game engine, nor does it try to be one: It offers a useful set of tools and lets you decide how to use them. It is the ideal starting point if you...
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  • 19
    JENGINE

    JENGINE

    The solution that allows unity games update in runtime

    JEngine is an out-of-the-box framework designed for Unity developers. It encapsulates powerful functions. Beginners can also get started quickly and easily create games that can be updated hotly. The master branch is the latest version that the developers think can be used normally and will not have too many problems. It is recommended to use and has the most powerful functions (fixes bugs in versions 0.6 and 0.5 at the same time); The 0.6.x branch is currently in use by most commercial...
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  • 20
    Planck.js

    Planck.js

    2D JavaScript Physics Engine

    Planck.js is a JavaScript rewrite/port of the physics engine Box2D, designed to provide 2D rigid-body physics simulation usable directly in web contexts or any JavaScript environment. By offering collision detection, rigid-body dynamics, joints, and simulation capabilities, Planck.js makes it possible for developers to build physically realistic 2D games, simulations, or visualizations in browsers or Node.js without relying on native code. Its API mirrors Box2D’s concepts — bodies, fixtures,...
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  • 21
    Pokete

    Pokete

    A terminal based Pokemon like game

    Pokete is a small terminal-based game in the style of a very popular and old game by Gamefreak. Imagine that you’re a Pokete Trainer and you travel around the world to catch/train as many Poketes as possible with the ultimate goal of becoming the best trainer. First of all you get a starter Pokete (Steini), that you can use to fight battles with other Poketes. Use W, A, S and D to move around. When entering the high grass (;), you may be attacked by a wild Pokete. By pressing 1 you can...
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  • 22
    CTFd

    CTFd

    CTFs as you need them

    CTFd is a Capture The Flag framework focusing on ease of use and customizability. It comes with everything you need to run a CTF and it's easy to customize with plugins and themes. Create your own challenges, categories, hints, and flags from the Admin Interface. Dynamic Scoring Challenges. Unlockable challenge support. Challenge plugin architecture to create your own custom challenges. Static & Regex-based flags. Custom flag plugins. Unlockable hints. File uploads to the server or an Amazon...
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  • 23
    Paper Mario

    Paper Mario

    Decompilation of Paper Mario (Nintendo 64)

    Paper Mario is an ongoing reverse engineering and decompilation project that aims to reconstruct the original source code of the Nintendo 64 game Paper Mario. The project focuses on producing code that matches the original binary exactly, enabling a deeper understanding of how the game was built. It provides tools, scripts, and documentation to analyze game behavior and structure. Contributors work collaboratively to translate assembly code into readable C while maintaining functional accuracy. ...
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  • 24
    Diplomacy Cicero

    Diplomacy Cicero

    Code for Cicero, an AI agent that plays the game of Diplomacy

    The project is the codebase for an AI agent named Cicero developed by Facebook Research. It is designed to play the board game Diplomacy by combining open-domain natural language negotiation with strategic planning. The repository includes training code, model checkpoints, and infrastructure for both language modelling (via the ParlAI framework) and reinforcement learning for strategy agents. It supports two variants: Cicero (which handles full “press” negotiation) and Diplodocus (a variant...
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  • 25
    macroquad

    macroquad

    Cross-platform game engine in Rust

    macroquad is a lightweight, easy-to-use game library for the Rust programming language, offering developers a relatively simple and streamlined path to build games across platforms. The library is heavily inspired by simpler game frameworks (like raylib), but brings the ergonomic and safety features of Rust to 2D — and some minimal 3D — development. With Macroquad, you don’t need to worry about low-level graphics plumbing: it handles window and input management, rendering, UI, and more,...
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