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DuSK 3D is a game engine like quake serial game engine. In nowadays,
it use quake3's game data(maps, textures, sounds etc.). It will have
full function to replace Quake3 engine(quake3.exe), and support
Quake3's game logic dll such as ui.dll, cgame.dll,
A suite of apps for viewing and editing data files in many different games. Ultima Online, Infinity Engine (Baldur's Gate, Icewind Dale), and Aurora Engine (Neverwinter Nights) for example.
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ClanOffice is a planning tool for gaming clans, using a mysql server to store and share data. It includes a warplanner and calendar and uses simple built-in irc and mail clients to communicate to fellow gamers. A php websuite is allso available.
Dynamic 3D Network Platform is a 3d platform, that streams all needed data over network from a server to a client, and therefor is universal useable. For the developer ONE server for all OS's and for user ONE client for all games/applications.
This is a counter-strike log analyser. It is composed of a ANSI C daemon, and a set of php scripts to display. The daemon parses half-life server log files or in real time to extract data to a mysql database. Then, php client diplays.
Advanced Quake Statistics is one of these nifty litte tools that every enthusiastic quake3arena player needs. It's capable to get data from a quake3arena logfile and store it to a database and display it with a GUI front end.
physicslib:- A library of rigid body physics routines and demos, designed for use in VR and entertainment applications. With tutorial style documentation intended to explain the concepts used in the code.
A generic MUD Engine in language C (Universe and rules independent), role-play oriented, which uses XML for data.
Some creation tools (for map, character, item) are provided for this MUD, but can be used with other one.
Open Worlds VR is a general, visual and interactive simulation platform, designed to support thousands of independent actors (objects). It also implements a strong peer-to-peer networking algorithm to allow multi-computer processing of a single large simu
GPong project intend to make a multiplayer and multi-OS pong game.
It melt C with SDL library to draw the scene and Java with JNI interface to share data with other players across the net. The java module will also interact with a database to find availa
hlparse is, as the name would suggest, a Half-Life log parser and interpreter. Half-Life dedicated servers produce data output in a standard format (although they didn't in the past) which is relatively nice to parse.
GLOOP is Liquid Object Oriented Particles. libGLOOP render implicit surfaces from a set of "meta-points". Uses include: modeling liquids, volume rendering, computerized silly putty. Based on code by Brian Sharp
SimGear is a set of open-source libraries designed to be used as
building blocks for quickly assembling 3d simulations, games, and
visualization applications.
SimGear is a relatively new project, and while quite a bit of code has
been written as par
Muq is a network server that goes several design generations beyond MOO or Java in providing support for applications characterized by these five requirements: Multi-user, Persistent state, Complex data, Complex code, and Distributed networking.
Bplayer is a terminal app that computes player arrangements for bridge games for any number of players and rounds, producing the data to make scorecards.
OpenBaseball will be a text-based baseball simulation using real data of baseball players. I hope to make the game statistically accurate in reproducing past seasons. I want it to be as statistically accurate as Diamond Mind Baseball.
DISCONTINUED SimSimSim offers help for writing simulation-like programs,
by taking care of mundane issues such as managing the display
window, 3D rendering (X, OpenGL, etc), simulation control (start/stop),
random number generation, settings, message l
Sloth is an SDL based engine that offers datastructures, functions and types specialized for the development of games in C++ for various platforms(mainly Linux).
forssim is a complete free and open source surgery simulation engine. Together with voxel-based and polygon based models, it will let you practice on procedures like wisdom tooth extraction, with or without haptic feedback.
SmartMap (C# cross-platform) is a procedural style world-map creation utility or "Desktop World." A simple scene manager is included using plugin style building blocks and object pathfinding. Also included is a 2D world editor with graphical features. SmartMap is currently built in conjunction with the Axiom 3D rendering engine.