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Minestom is an open-source Minecraft server development framework that allows developers to build custom Minecraft server software from scratch without relying on Mojang’s original server code. Instead of functioning as a traditional server implementation, Minestom acts as a lightweight library that provides the core networking and gameplay infrastructure needed to create Minecraft server applications.
JSettlers2 is a web-based version of the board game Settlers of Catan written in Java. This client-server system supports multiple simultaneous games between people and/or AI bots. Originally written by Robert S Thomas as an AI dissertation (http://sourceforge.net/projects/jsettlers).
The active sourcecode is hosted at https://github.com/jdmonin/JSettlers2 including full history; the sourceforge CVS is historical up to 2012-09-28.
Over the last few years, I've become increasingly unhappy with Java as a server-side language. Project Kerensky is a temporary project, and will eventually become MekWars II. Server is C, based on SocketMud code. Client will remain Java, for ease of portability.
Open Source Virtual World and MMOG Development Platform
3D Client (Windows), Server, and Tools to easily create massively multiplayer games and virtual worlds.
If you want to contribute to the sourcecode please go to https://github.com/multiversemmo/MultiversePlatform
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Terra Tenebrae is a free (as freedom) multi-Players RPG game engine based on client/server technology. The assets used are in licenses CC0, CC-by, CC-by-sa or GPL.
An alternative/custom Minecraft server, written in Java, compatible with the original protocol. OpenCraft is built upon Apache MINA, SLF4J, Jython and XStream. The aim is to have features not in the official server distribution, like antigrief/scripting.
This is for the development of the RSCD_v4 server daemon. The code is GPL licensed. This code was black box reverse engineered and does not contain any copyrighted intellectual property.
JVRMUDClient is a simple client for MUD ( Multi User Dungeons ) written in java. Supports mini-map, colourful ansi terminal, will support triggers, scripts,...
This software allows a MUD server to be run as a Jabber bot. Users can then play the MUD using their Jabber client instead of a MUD client or telnet. This relieves the MUD server from having to handle user chat as users can chat in Jabber instead.
Jiso Game3 was a 2D isometric MMORPG project (client/server) written in Java with an Ancient Greece theme. The project is no longer active, but the sourcecode is being made available under a BSD license for anyone who might find it useful.
This Project is to port the old game Galactic Bloodshed(GB) from C to Java
goal 1. Port the server code to java. goal 2. write a Java client for Galactic Bloodshed. goal 3. keep this old game alive
there is currently a game being run by Chungkuo, Info
A MUD client completely written in java. It is especially designed for use with the Discworld MUD (discworld.atuin.net) but can be used with any other text based MUD. The program can parse ANSI colour control characters to enable coloured output.
FSRC is a branch of the FreeSimRC code started by Stefan Bissell. FSRC is a java based virtual air traffic control client for use on virtual fight simulation networks.
Pokerbot is a Pokerengine to host programmed pokerplayers(Client-AIs). Users code their own Poker Clients and let them compete to others. Phase one is to have the engine running on a single machine with loaded Jars. Step 2 will host in the Internet.