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This project's goal is to create a framework for creating rich, interactive role-playing games that is backed by the full power of the h2 java relational SQL database.
Java application for creating Morphing videos.
You can create a Morphing effect with your chosen pictures.
1-Choose the master image.
2-Detect and select the faces in each image.
2-Create the triangle mesh.
3-Put the vertices in the right places on every image.
Then you will be able to see the morphing result and save the Morphing project in a xml file.
You will have the option of creating a video with the Morphing effect of your project.
Develop an experimental framework for simulated multiplayer (model) railroads.
It could be based on the VRML/X3D standard and it could use internal scripting with ECMAScript and MU systems that provide network sensor interfaces.
Project Homepage: http://simulrr.sourceforge.net
The SRR Framework has been used by the SrrTrains v0.01 project
Demo 2012: https://www.youtube.com/watch?v=bHBwXmMfF1c
Home of SrrTrains: https://lc-soc-lc.at/host
A signal generator generating signals for e-stim purposes. Planned to support windows, linux, and popular cell phone/tablet systems. Will create pulse trains that are mostly zero-averaged to avoid cell damage, allow certain manipulation options (frequency and amplitude modulation in certain ways). Control will be possible via a Java Swing GUI, and/or a terminal like interface on network or serial lines. Will allow 1-4 channels (2-8 electrodes). Output the signal via a soundcard to an...
Atera all-in-one platform IT management software with AI agents
Ideal for internal IT departments or managed service providers (MSPs)
Atera’s AI agents don’t just assist, they act. From detection to resolution, they handle incidents and requests instantly, taking your IT management from automated to autonomous.
A Java tool that allows a gamemaster to manage notes, characters, combat, images, sounds, etc. on his computer during gaming sessions. Plugin-based to allow using it with various rpg system, such as Shadowrun, GURPS, TDE, D&D, etc.
Java Interactive Virtual Enviroment System - A framework to create latest generation 3D Inventory Based Adventure Games and simulators, where user can combine items of an inventory and make them interact with the entites of a virtual world.
Test JIVES online:
1) Download basic demo script from http://sourceforge.net/projects/jives/files/1.0/basic-demo-jme.jives/download
2) Run the applet from http://simonesegalini.altervista.org/jives/test/test.html
Darkworld is a massively multiplayer space based real time strategy game. Players interact with a world which is continuously active. A player can create ships, colonize planets, invest in techology, and engage in warfare.
This is a project about making a MUD in JAVA. I'm trying to create some new methods coding with MUD. I'm a Taiwanese, so most of docs would be written in Trad.Chinese.
Secure and customizable compute service that lets you create and run virtual machines.
Computing infrastructure in predefined or custom machine sizes to accelerate your cloud transformation. General purpose (E2, N1, N2, N2D) machines provide a good balance of price and performance. Compute optimized (C2) machines offer high-end vCPU performance for compute-intensive workloads. Memory optimized (M2) machines offer the highest memory and are great for in-memory databases. Accelerator optimized (A2) machines are based on the A100 GPU, for very demanding applications.
Server-side framework to create cardgames of various types. Defines communication models, protocols, interfaces, accounting, data models and distribution mechanisms. Not covering concrete implementations nor clients to access concrete implementations.
This project aims to create an enhanced, modular extensible TetriNet implementation in Java. Now you can play Tetrinet any time, everywhere with anybody!
Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.
a collaborative macromedia flash project that will allow end users the ability to createinteractive multimedia narrative threads in an evolving story. this project will fascilitate the development of new tools and content for this purpose.
Chronogears is an interactive, sprite-based animation system written in 100% Java. Chronogears makes used of Graphics 2D technology. The ultimate goal of Chronogears is to allow non-programmer to create high performance, interactive, complex video games
Eternal Warfare is turn driven, browser based game. It will have multiple realms to play through and eventually travel back to. Development will be focused mainly on community driven systems and will also create a flexible character development system.