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JGames is a sort of "game development framework" that creates a solid general structure for all Board Games, Strategy Games and all these game, 2D and 3D, that can be specified defining its particular Rules.
The SpaceMUD Project is an enhanced MUD offerering the standard text based fare of traditional MUDs along with the option of being ROCD (Rich Object Content Data). ROCD supported by the SpaceMUD Client, allows enhanced views into the SpaceMUD universe.
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A-Life game, players can create and release MAAGs (Mobile Autonomous AGents) into the world using a variety of programing languages. Also multiplayer rpg, where players can enter the world and interact with the differents MAAGs.
Generic Roster Generator. GRoG automates the process, often complex and error prone, that every boardgames and wargames player knows very well: the construction of rosters.
Emergent Mercenary is a 3D FPS with strategy overtones, and an excerise in emergent gaming. It should be easy to setup a scenario (e.g. hunt criminal) just by placing characters with certain AI into the game and see them interact.
Atera all-in-one platform IT management software with AI agents
Ideal for internal IT departments or managed service providers (MSPs)
Atera’s AI agents don’t just assist, they act. From detection to resolution, they handle incidents and requests instantly, taking your IT management from automated to autonomous.
This is not a MMORPG but insted a game designed for a small number of players in a dungeon setting. Emphasis is on game design and balance. The game's interface is graphical and uses 2d isometric tiles. The project is being created using Java 1.4
This is a maze-like game. The object of the game is to guide Jim through the maze-like forest. On some levels, there may be a step limit, wild animals, and/or slave traders in his way through the forest. (To be added in later release.)
This is a re-implementation of the old X-windows game Xtank. It will be written in Java, using Java2D. It is targeted to an accelerated platform, but won't require one. Java 1.5/5.0 is required.
JaMOOka is an applet-based MOO client. Designed for JHCore MOOs, it uses Amy Bruckman's MacMOOse utilities and the MCP 2.1 protocol to facilitate a number of advanced MOO editing and programming tasks through client windows.
Steer a ball through a tube, avoiding the holes. Think Trail Blazer, but slower, so instead of level memorizing, tactics and timing will get you highscores
MekHangar is a collection of tools for creating, editing and managing units for BattleTech, a sci-fi boardgame for 2+ players. The project aims to work closely with MegaMek.
Java Flight Simulator is a 3D flight simulator that was programmed using Sun Microsystems' Java3D API. It offers two game modes: Solo Flight - fly and fight against AI enemy planes, and Network Dogfight - host or join a free-for-all network game.
A Java project to solve the Sudoku puzzles (see http://www.sudoku.com) that appear daily in most newspapers. The solver applet, which explains exactly how it arrives at its solution, is hosted at http://act365.com/sudoku.
RealTimeBattle is a programming game, in which robots controlled by programs are fighting each other. The goal is to destroy the enemies, using the radar to examine the environment and the cannon to shoot.