JIsoMan is an isometric game engine written in java. It has line-of-sight, entity & terrain objects, and a tilemap and wallmap. It also has a design mode to graphically design isometric maps.
JMorpheus is a highly configurable Othello application. Due to its modular design and well-defined interface, writing a new user interface or a computer opponent with artificial intelligence is an easy task for an intermediate Java programmer. This makes
iTCG framework is a set of tools for collectable card game players to manage their collections, design their own cards/games, port their favorite collectable card games for online play.
...Players pick winners for 10 games each week and rank the games they choose from 10 down to 1 - the points they receive if correct. There are weekly and season winners. Currently in design phase.
This project is meant to design (from the outset) and create a distributed, secure, fault tolerant, OS-independent MUD driver, using Java and Java technologies.
A web application implementation of the classic game; features a global high scores list and my own brand of humour. The web part could be prettier; HTML and web design assistance is welcome.
FasTrix is a tool for the Shadowrun Role playing game. The goal of the project is to support game masters and players in matrix relevant issues such as programming, deck construction and matrix system design.
Prophecy MUD is a new style of MUD server, using a massively multithreaded approach based on NPTL and the 2.6 kernel, combining object oriented design with tried-and-true techniques used by other MUD servers. Backed by an embedded BerkeleyDB database.
A web-based game in the spirit of Archmage of a post-apocalyptic future. A jsp-based MMORPG where users control empires spanning many worlds. Writers and artists welcome. Employing Struts MVC, Tomcat, mySQL, and Java. Knowledge of design patterns helpful
The XiangQi XML projects revolves around the design of XML-based standards and tools for capturing, representing, commenting, exchanging, playing and displaying games of xiangqi, or chinese chess.
Raw War is a RTS (real time strategy) game focused on
ease of expansion and customizability through its open
source licensing and modular design. Features planned
are:
- Loadable maps & terrain schemes (eg. desert, jungle).
- Loadable map objec
A java based neural network framework. The Auratus network is built around an XML messaging system, allowing for a complete MVC design. Additionally, Auratus networks are constructed and at the node/edge level, allowing for advanced topologies.
Kalyp - a fantasy based roguelike game in Java, focusing on the artificial intelligence for the non-player characters and game design with a scripting language.
Our goal is to create a publicly available supporting architecture and design manifesto for an MMORPG. Eventually the design will be used as the basis for an Open Source MMORPG.
Pure Java tile based map editor. A Cross platform, multi-language tool to create a map file for 2D/3D applications.<p>Un basado en azulejos redactor de mapa en Java. En plataformas múltiples, y idiomas múltiple crea mapas para aplicaciones de 2D/3D.
The Gremlin Engine allows one to make its own, full featured, graphical RPG-style adventure without a line of code.
The adventures may include scripted parts like introduction sequences and animated effects like spells or traps.
A role playing game engine in Java along with necessary design tools to allow even beginner game designers to start into the world of game development and design. Based loosely on early Final Fantasy engines with enchancements.
This is Java Tetris, just another Java Tetris. It's not yet complete, but it will use a (not so strict as previously expected) object-oriented design, and will be fully featured once it's ready.
Maybe it will become an Application, too.
This project involves implementation of a model of Mars as a persistent online shared virtual environment. Its purpose is to provide an arena where Mars enthusiasts can role-play being on Mars and participate in base design and colonization strategies.
As a player, you may want to play a game which can be customizable and enjoyable. As a game developer, you may want to develop a game more efficiently and enjoy the process of development. Please join in us and make the fertile game soil.