JAIMBot is a modular architecture for providing services through an AIM client. It contains a generic AIM library and a Bot which uses this library to provide such services as Offline Messaging, Lists, Weather, Headlines, Stock Quotes, AI chatterbot.
This project hosts the files necessary to setup the Strathclyde Poker Research Environment system, as described in "SPREE : The Strathclyde Poker Research Environment" in Proceedings of the AISB AI & Games Symposium 2011
Econtycoon is a free economic simulation game. The content of this site will be mostly in German. Econtycoon simuliert eine Rohstoffbörse mit schwankenden Preisen, die der Spieler geschickt ausnutzt, um sein Kapital zu vergrößern
Oneiro is a (currently) text-centric game engine. It is an exercise in futility, absurdity and a bit of hubris. When the AI take over the world in a few hundred year, this is the project under which to file bug reports regarding the Matrix.
Tic Tac Toe is a simple game written in Java. It features a Computer AI, Internationalization and an Undo function. It is my first complete app so don't expect too much.
MapHack aims to provide a board game map API either locally or through JSON. This service makes it easier for developers of turn based strategy games to focus on the game mechanics and AI.
Fifteen puzzle, with its own goal-seeking to find the best solution
This project implements the "fifteen puzzle", but it has a twist: the program can solve the puzzle perfectly.
The project contains a simple JAVA framework that implements heuristic goal-seeking algorithms. We use this to search for the best solution, but the framework is general-purpose and can be used for similar one-person puzzles. Using this framework will allow developers to focus on a specific domain of interest, while leaving many of the AI concepts and goal-searching concepts to...
Sho is a traditional Tibetan game, with its abstract logic similar to Ludo This project will implement an open source Java game. Secondary goal is to develop an AI as well as multiplayer support.
A Java game engine based on the jMonkeyEngine graphics engine, built around maps consisting of only cubes (hexahedra). This will provide for simple but complete implementations of everything required for a game (lighting, physics, AI, level editing etc.)
Scalable real time space strategy. Botes(for AI developers) and people can play in same time. Server based on Java. The first client based on WEB with AJAX technology. Protocol based on JSON.
JavaRisk v2 is a strategic game roughly based on the board game Risk. The game features network support for multiplayer games, hot-seat sessions for playing with friends on one PC & a challenging Ai. We also provide an implementation of the original Risk
Developing classic RPG framework with Java & OpenGL. An attempt to create a detailed, old-fashioned pen'n'paper like & turn based RPG with a decent story/AI and a huge place to play. Also includes a reference RPG. Blog: http://jcrpg.blogspot.com
Infothello is a project made by students from the IUT of calais(france) The main subject is making the game "othello" , including an AI and a 2 player-mode. The game is developped in JAVA language.
SimpleShogi is a Java implementation of the game Shogi (japanese chess) it supports hot seat and multiplayer via network (UDP). SimpleShogi offers intuitive symbols for beginners but does not implement an AI-player.
The FlashServer is a part of the MASSim project of the Computational Intelligence Group at the TU Clausthal, Germany and his main task is the visualization of the games as Flash videos.
Currently the FS is not in use during the Multi-Agent Contest.
A Checkers game implementation in Java that is optimized for AI's. It includes a basic GUI and a trainer for learning AI's. This started as a Checkers program for a Checkers AI contest in the Stanford EPGY 2008 summer AI course.