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Kloben Action RPG (2D). Truly random dungeons where you can create new dungeon routes by destroying walls. Easy of use where all obvious decisions are made by the AI. Teams AI with commander/troops where you can be the commander.
Developing classic RPG framework with Java & OpenGL. An attempt to create a detailed, old-fashioned pen'n'paper like & turn based RPG with a decent story/AI and a huge place to play. Also includes a reference RPG. Blog: http://jcrpg.blogspot.com
CherBot is an information bot for Crossfire, Daimonin and good old plain IRC that keeps track of which players collect which items, who's been online, determines a level ranking, provides a mail system for mailing offline players, manages clans and
Virtual Gamemaster Project will include written in Java Text-Based Games Engine with AI and language understanding scripts(in plans ;P) and Role-Playing Game written using this engine.
MUD engine, enables interaction with text-only, XML clients. Has on-line/in-game world creation capability. WotC's OGL SRD and Java based, capable of scalable worlds across distributed servers. In short a next generation MMORPG engine.
jRPG was an engine for building and running RPGs with Java 2. While development has ceased, it may still be useful as an example. Features include a 2-D tile based engine, basic AI scripting, data-file parsing, and quite a bit more.
A MMORPG with emphasis on world simulation (inspired by Majesty). Features: object de/composition (repices), object aging, random quests, dynamic social enviroment, dynamic fame, AI, ecology