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Strategoids is a real-time-strategy game/engine set in space with Newtonian physics. This project has moved to GitHub: http://github.com/megagun/strategoids
AutoClick program made in pure Java. For clicking automatically into regular grid-based tiles (Orthogonal, isometric or others). Configurable: delay, horizontal/vertical offset, countdown, etc... Two Modes: simple(rectangular map) or advance.
Flexible engine for Webbased online multiplayer games. The games developed on top of it should be a mixture of real time and turn based strategy games nowhere found before.
A scorekeeper that uses USPPBA wiffleball rules found on http://www.wiffleball.net/rules/main.htm Goal is to allow a single click per at bat and have Wiffleball Score Keeper move the runners around, keep score, and track statistics.
System capable of saving results of a specific game, in its own format. Shows player statistics, most played game, etc. Can run as a stand-alone application or as a client-server app.
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Web application for recording Mahjong scores. The application records combination and calcultate automatically points. Player statistics can be edit for all games played. Please see home page for more details http://mastermahjong.sourceforge.net
Rail World is a railroad train simulation game designed to bring the features of model railroading to the desktop using actual aerial or satellite photographs as the backdrop for maps. Control multiple trains, switches, load/unload cargo, and more.
This is Java based game framework plus an implementation for a Texas Holdem poker game. The framework allows for the creation and distribtution of games in a manner similar to big poker houses, like PokerStars and FullTillt. site at www.trapoula.net
This is a game of Scotland Yard, which has been coded in Java. The moves of Mr. X are made by the program, while the human player makes the detective moves. The game works fine on both Windows and Linux platforms.
Software Process Model Suite is a toolset for modeling and simulate software process models. Is composed by: 1. a simulator engine; 2. a modeling tool based on SPEM, that uses model transformation approach; 3. a visual graphical simulator.
Cosmic Storm: Battle Royale is a top-down multiplayer vehicle-based strategic shooter. Players join in and duke it out in space-borne ships of war. Kill or be killed, the last one standing is the winner!
This is for the development of the RSCD_v4 server daemon. The code is GPL licensed. This code was black box reverse engineered and does not contain any copyrighted intellectual property.