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This project is intended as an example implementation of Java with SWT and Draw2D. It is also a pretty good Connect4 game that you play against the computer.
JOthi is the java-based game of "Othello". This project is son of the greater parent SourceForge project "JGames", that realizes the real game environment: JOthi only defines the "Othello" game rules and its specific AI players.
The SpaceMUD Project is an enhanced MUD offerering the standard text based fare of traditional MUDs along with the option of being ROCD (Rich Object Content Data). ROCD supported by the SpaceMUD Client, allows enhanced views into the SpaceMUD universe.
This is not a MMORPG but insted a game designed for a small number of players in a dungeon setting. Emphasis is on game design and balance. The game's interface is graphical and uses 2d isometric tiles. The project is being created using Java 1.4
JaMOOka is an applet-based MOO client. Designed for JHCore MOOs, it uses Amy Bruckman's MacMOOse utilities and the MCP 2.1 protocol to facilitate a number of advanced MOO editing and programming tasks through client windows.
Steer a ball through a tube, avoiding the holes. Think Trail Blazer, but slower, so instead of level memorizing, tactics and timing will get you highscores
MekHangar is a collection of tools for creating, editing and managing units for BattleTech, a sci-fi boardgame for 2+ players. The project aims to work closely with MegaMek.
A Javaproject to solve the Sudoku puzzles (see http://www.sudoku.com) that appear daily in most newspapers. The solver applet, which explains exactly how it arrives at its solution, is hosted at http://act365.com/sudoku.
MySXP Client: Is an ActiveX COM Microsoft Windows platform; The objective of this Component is to create a terminal service for a wide open server services as, IM, RPC for client app., RPC, DB terminal, Multiplayer Game client, WebCam, voIP Client.
The Ursus project aims at creating a quick, scalable, and secure client/server framework written in Java. From daemons to multi-player games, developers will extend Ursus to create their own internet applications.
Hotelbuster is a platform independent, isometric, tilebased, turn-based strategy (TBS) game. It implements the famous board-game Hotel in a client server environment. See the project website for more detail
Avagor:
This project attempts to create an CRPG that includes a part of economic simulation and a part strategy game. It is highly generic and nearly everything is randomly generated at runtime.
The GMRJ is an open-source, freely-playable, GNU MMORPG written in Java. This project involves the production of graphics, maps, and game elements, as well as the server/client structure of the game.
J2MEFS is an API for the J2ME that extends the RMS. It lets you save persistent data in your MIDlets without even knowing what a RecordStore is. You can create a structure of directories and access files through names and paths (MIDP 1.0 and above).
This project aims to create a standalone application, java-written Match Viewer for the online football (soccer) management game Hattrick - www.hattrick.org.
A platform, sidescrooling, map oriented game for the Nintendo's Game Boy Advance system (think of Metroid or Castlevania-SotN). This project also contains the tools developed to produce the game, like a map editor and a tile creator that parses a BMP im
IMPORTANT NOTICE: this project new home is now on github.
jSimpleDice is a Java MIDP 1.0 application that simulates a d10, a simple dice (d6), besides a janken-pon game and a "flip coin". PRC available for PalmOS 4+.
The core for a "multiple microgame"-based game (in the style of Made In Wario/Wario Ware Inc.), written in Java, and permitting the easy addition of microgames, play modes, and other features.
This project will control the playing of Gurbs with a number of functions such as generating characters , generate star ship , world and sectors. Gurbs covers a unique facet of furure society; the concerpt that expanding technology will enable many hours