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pgame-engine is a framework that is proposed to manage the common elements of many videogames like maps, time, resources, unit, players, teams etc etc... this engine is configured with xml and python files
Chess program written in Java. It uses a set of Rules to evaluate a position. These rules can be easily extended. It uses a standard set of openings to reduce think time for initial moves.
Originally a fork of Legend of Mazzeroth, this project aims to create an engine rather than a game. It aims to be a 2D MMORPG engine, fit for easy customization through Ruby. It also features an edit of Tiled, the map editor made at www.mapeditor.org
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Tearsol is a server and client for an MMO service. With incomplete but innovative features like: C++ server to java client parsing, background asset streaming, dead reckoning and full X-platform compatability. http://www.export-games.com
The Modular Game Engine project aims to create a framework for building and prototyping computer games. The focus lies on its ontological approach. Every object in a game is represented by a separate module. These modules share a common interface and can therefore be plugged into other projects effortlessly. A module can have configurable properties, allowing for different configurations of the same module to serve different purposes.
A minigame tournament engine that allows for playing games against other people across the internet. The project is in the planning/alpha. It only currently has an Line of Sight Chess Program.
Project Lorelai RPG Engine is an RPG engine coded in C++. An RPG engine takes care of managing life, inventories, items, weapons, armors, stats, potions, etc. We're looking for developers that could even code a GUI front-end.
The objective of the Project Clone is to develop a new engine that runs the fight game engine MUGEN also be an engine that assists the development of any kind of games.
A Java based engine used to play the game "Stratego". This engine manages board setup, play state and generates moves based on separate strategic models.
This is a Playing Cards game project.
It is a school project for the course Object Oriented Java.
It is supposed at the end to accept new games only with a xml documenting all rules.
The developpement is using French words..