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Powerful cloud-based licensing solution designed for fast-growing software businesses.
A single-point of license control for desktop, SaaS, and mobile applications, APIs, VMs and devices.
10Duke Enterprise is a cloud-based, scalable and flexible software licensing solution enabling software vendors to easily configure, manage and monetize the licenses they provide to their customers in real-time.
Marc's Awesome Name Generator is a Java based library to allow the easy and fast generation of random first, middle and last names based on user-definded criteria, such as culture of origin or contained letters.
This chess program changes its strength to give the best match against you. Eventually it learns to beat you specifically through learning alogirthms. Features included transposition tables and a elementary 3-piece endgame tablebase.
This is an implementation of Donald Knuth's Algorithm X ("dancing links"). This is primarily a sudoku generator and solver, though it can be used to solve other exact cover problems.
This is an implementation of the Drop Dead loot management system used by the Elders kinship in the Lord of the Rings online. The algorithm is based on the Suicide Kings system.
A free, open source, artificial life, genetic evolution simulation in which small creatures called Neds roam the world, mate with one another, harvest food, eat and eventually die.
Origin is a evolver for the programming game Corewars. Part of this project is a modified MARS (Memory Array Redcode Simulator) written in C especialy for evolvers. With SWIG its going to be very easy to use in different languages.
A simulation environment for 2D robots to interact and perform tasks in. Meant to be educational and demonstrate emergent behaviors. No download necessary! See demos on project website!
Popular Game 15 implemented in Java. The most intersting part of the project is the geneticalgorithm which solving the puzzle. Play the game here: http://www.geocities.com/todordimitrovbalabanov/the15/
This is an attempt to make a X vs. O game, without using a back-tracing, or any other time wasteful algorithm. Instead, an arrays of bonuses are used. Bonuses are given for each move, after which empty fields are sorted.
This project's goal is to implement Artificial Inteligence algorithms and make them available for any platform but especially for
mobile devices.
The main objective is to allow the community to develop better and more
inteligent mobile games.
Formicidae is the official simulator and visualizer for the Ant-Wars competitive programming site, written in Java and SISC. The site is hosted at www.ant-wars.net.
A word game featuring double-letter score, triple-word score, etc. You play against the fast and furious robot. 100% Java. The project could use a look-ahead algorithm and some better choices of dictionaries.
Tired of spending hours of sleep tuning you Robocode Bot?
Your bot is full of constants that if wrong tuned would let to awfull performances?
BotOptimizer will help you tune the bot, allowing you to define also your optimization algorithm.
Automated MapMaker for the Diplomacy boardgame. Using Genetic Algorithms and some user-defined criteria, DipMap will try to generate a playable Diplomacy map.
Strategy-ai is a Stratego-like game with an ai based on genetic programming, evolutionary computation. The ai can be trained and be improved over time.