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UberCard is for playing conventional card games (e.g. Spades, Go-Fish, etc.) and collectible-card games over the Internet. Most such software is only for Magic: The Gathering but this will make it equally easy to create a new game or play other CCGs.
The Storch XBlast Level Editor is a graphical editor, written in Java, for creating, editing and converting levels for the game XBlast. Storch lets you create your own XBlast levels in just a couple of minutes. Save in 2.6 or TNT format.
Pure Java tile based map editor. A Cross platform, multi-language tool to create a map file for 2D/3D applications.<p>Un basado en azulejos redactor de mapa en Java. En plataformas múltiples, y idiomas múltiple crea mapas para aplicaciones de 2D/3D.
FOAT was born to create java masterpiece of the "rogue-like" RPG games genre: it's much more than a simple extension of the past stuff; every feature, every detail is brought to the maximum and then further, to give the RPG gamer the "Ultimate Experience"
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This project aims to create an enhanced, modular extensible TetriNet implementation in Java. Now you can play Tetrinet any time, everywhere with anybody!
In Hoverbots, robots with an artificial intelligence fight each other in a 3D environment. The AI is coded by the competitors in any language. Robots can create drones with up to the same functionality as the robot, or simply as bombs.
The Euphoric Ataxia project is an attempt to create a fast, reliable, secure and stable MUD (multi-user dungeon) server and engine entirely in the Java programming language in order to ensure portability.
The Yore project intends to create a cross-platform RPG engine, with a World Editor that supports the creation of both single-player and multi-player RPG worlds. The project's SF account just started -- more info available within a couple days.
FFIRE intends to create a cross-platform RPG engine, with a World Editor that supports the creation of both single-player and multi-player RPG worlds. Java developers in general may be interested in our libraries, such as our multithreaded server package.
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This project is meant to create standard XML format for D&D 3rd ed monsters/spells etc which later could be used to
generate output in various format. This should be also a central place for tools helping to work with this format.
a collaborative macromedia flash project that will allow end users the ability to create interactive multimedia narrative threads in an evolving story. this project will fascilitate the development of new tools and content for this purpose.
Chronogears is an interactive, sprite-based animation system written in 100% Java. Chronogears makes used of Graphics 2D technology. The ultimate goal of Chronogears is to allow non-programmer to create high performance, interactive, complex video games
You can import a picture and create a nonogram from it. Supports up to 99 x 99 size puzzles. Can load a puzzle from the saved format.
Designed to play with all the features you have ever wanted to be awesome at nonograms.
The goal of this project is to create a clone of a popular computer game of the '80s: Boulder Dash. This project is also our homework for our software engineering class, so we'll create lots of documentation.
Sudokumat is a software that allows to easily create and solve sudokus of different levels of difficulty. It is possible to create your own "pdf-sudoku-book" with as many sudokus as you want. Every sudoku is solved within milliseconds.
PAGEB is an easy to use tool to create videogames. With PAGEB is not necessary to known any programming language, nor to master complex game development techniques, to create high quality games. All you need is a good game idea and time to develope it.
The project is supposed to offer an easy-to-use intruduction into java-based game development and is ment to be understandable for pupils so they can create small games on their own very fast with little knowledge in programming.
The idea behind this project is to create an easily extensible software package for creating characters for the Classic Battletech Roleplaying Game. The program is to be the next incarnation of my previous version (cobrausn.bravehost.com).
It's a game for MIDP 2.0 (yet) compliant devices. The goal is to create PvP multiplayer game over Bluetooth in which players'll have to manipulate few tanks simultaneously in order to destroy enemy's flag.
jBattleship is the typical game to sink ships wrote in java.
This version implements new features , like new battleships , users can create our ships, multiple players ( more than 2 players ).
Im studying informatics.
Now, im about to learn Java, so im trying to create a simple game.
Im not sure about, what kind of a game it would be.
Possibly it would be something like Super Mario, a little game with sprite-based characters...run&jump game.