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A Java library that works with Java3D to simulate and visualize, in real-time, dynamics of multiple rigid bodies that are restricted by implicit and explicit constraints (e.g., robotics); designed for efficiency, ease-of-use, and extensibility.
A Real Time Tactics game that is meant to be minimalistic in graphics and as entertaining as possible. Main goal of this project is to create a tactical game model which allows implement a very playable game on various platforms with minimal cost.
Eclipse Rich Client Platform application with a new graphical interface to display aggregated turn data from VGAP 4 CVS export data. It will NOT replace the VGAP4 Client application and it is just a complementary user interface.
This project aims to create a Multi User Dungeon Client written in Java. It provides a extendable PlugIn-System , colorization of incoming text and macros.
It is designed for use with the Austrian MUD SilberLand but may be used to connect to any text MU
Virtual Reality Chat (VRC) is developed using a framework (Yaf3D) which combines robust software libraries such as OpenScenegraph, Lua, ReplicaNet, and more. VRC provides text and voice chat in a 3D environment. YAG 2002 project is their home.
TBattle is a multiplayer Tetris™ like game. Up to five players at once can play in a battle where the players decide the game speed. Check out the project web page for more information.
A cross-platform Duke3D (Duke Nukem 3D) port which provides many new features for mod authors, including an enhanced scripting system and OpenGL renderer. Go to http://www.eduke32.com for downloads and http://bit.ly/dn_3d to get the game!
OpenPlanets is an Open Source project and unofficial successor of the popular game VGAPlanets 3 originally written by Tim Wisseman. It attempts to mimic the features available in the PHost4 project and VPA client while extending it with new features.
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Project created by 4 students of the IUT Nancy-Charlemagne (France). Its aim is to create a bomberman-like game which will be available under the GPL licence.
This project is a conversion of AATrade (written using PHP) to a Java based architecture. The project is based upon similar projects such as BNT, NGS, Trade Wars 2000 and Ultimate Universe. Web-Based browser solution first followed by a client tool.
The goal of the game is to clear blocks (if programming) that will accumulate on the screen.
this is a game dedicated to my project manager (oldlastman), for the good advice about my programming style and for encouraging me to schedule for android.
This project will be a Java Application for the Parallax Microntrollers, It will eventualy implement Code Snippets, and javadocs when completed. If you are experianced and interested in Java, please help this project.
Designed to be an multiplayer game that will have to play as an arcade game on a website. The project is carried out here, from planning, through development to final commissioning of students studying computer science.
This is a JavaFX/Java card game called Makao. It was written for educational purposes (as a school project), but I've decided to start maintainig it and make it better and better. As for now game is divided into two part - a server and client.
Interactive aims to be a cutting edge Opensource, community driven MMO Engine for the indie community. Our goal is to provide a service like AAA companies have in Hero Engine and Big World.
This project has the goal of providing a complete toolkit around the game Soldat by Michal Marcinkowski (http://www.soldat.pl). It provides interfaces for reading and writing game files and the entire network communication.