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Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.
This will be a server-client MMORPG similar to a mud (ASCII based). However, it will include sounds and graphic, but still enough ascii to leave the user enough freedom of imagination.
Written in Java with full OOD, this will be multi-platform. Both Cl
KoSI is a project at the University of Oldenburg. Our goal is to develop a server/client/computer ai, that allows people to play the card game of Bridge over the internet.
GEMpire is a free, multiplayer, client/server, Empire game written in java, similar in basic concept to Empire Deluxe. It has been written to allow the rules of empire to be altered to explore interesting variations. Because of its client/server archite
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ehMOO is a 3-D graphics extension to the text-based LambdaMOO 1.8.1 world server. It includes a 3-D graphics client (ehwt) as well as an alternative lightweight Java-based world server (miniMOO) and various Java-based editing tools.
A client - server game where all mechanical objects (robots) can be programmed, using standard programming languages, to battle other robots. Will be a great learning tool for robotics and programming.
judge - an OO mud (multi user dungeon) engine based on a client/server architecture and written entirely in java. This d20 based game engine will eventually make use of JINI to allow certain functions to be performed locally or by other dedicated servers
Hellchess.
Just another java-chess-game. It is intended to have as many different
clients for the game in order to be something like a big opensource-tutorial
for building different clients and make it possible to interact between them.
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The Open Poker Project aims to provide a free implementation of a Texas Hold'em poker game with a client server architecture. The server and client are written in Java. Hence the ansatz is platform independant and supports multi-player games.
Just a 3D soccer game. All of we can say is that this game will be cool, and it will be make using Java Monkey Engine. We are hiding the rest of information, Who knows the revolution of soccer games isn't comming? Do you can wait it?
Caissa is a project for development of a mobile internet chess client which targets devices supporting Java MIDP 2.0 (or later). The client supports mainly the Free Internet Chess Server (FICS) but other chess servers may also be supported later.
This project is a real time air traffic simulator. The system is composed of a server that run the simulation, a client that will display the ATC screen and a client to manage the flights
Network Card-Poker game written in Java. Server interacts via console with administrator and stores login data in a MySQL database (no GUI planned for server). Client uses an open interface. Default client written in Java as an applet.
Tearsol is a server and client for an MMO service. With incomplete but innovative features like: C++ server to javaclient parsing, background asset streaming, dead reckoning and full X-platform compatability. http://www.export-games.com
Project repository for a java turn-based strategy game that will include components such as a client-server based network model, a sophisticated GUI, etc. This is a project largely intended for an academic game development class.
FSRC is a branch of the FreeSimRC code started by Stefan Bissell. FSRC is a java based virtual air traffic control client for use on virtual fight simulation networks.