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A client/server implementation of the game Blood Bowl, primarily for use in conjunction with the site fumbbl.com which hosts Internet Blood Bowl leagues.
This software allows a MUD server to be run as a Jabber bot. Users can then play the MUD using their Jabber client instead of a MUD client or telnet. This relieves the MUD server from having to handle user chat as users can chat in Jabber instead.
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XPilotPanel is open-source cross-platform meta server browser, client and server launcher, configuration editor for recent versions of XPilot of almost all branches.
NetDare is a Java network game system. The project consist in APIs, a server, a client, a PHP CMS (Content management System) and a game sdk to help the development or integration of a game wich altready exist.
Plarpebu is a java karaoke player that runs on any architecture that can run java. It plays both midi (.mid and .kar) and mp3+cdg files. Check project web site at : http://miageprojet.unice.fr/twiki/bin/view/Fun/ScreenshotsPage for full info.
This is a drifting scorer used for 'Live for Speed'. It could be run in either client mode or server mode. With it, you would get more information about your driving including the score while you are drifting in the LFS.
Gruppenarbeit für Unterrichtsfach VSYS (ADV-Böblingen) Ziel dieses Projekts war ein Java RMI-Programm, welches es einem Client ermöglicht Methoden auf einem "entfernten" Server aufzurufen (Projekt allerdings nur local getestet und nicht vollständig
TrickTakingGame is a unified, generic platform - both server and client - capable of playing various trick-taking games (such as Whist, or Bridge). Available rules are defined as server plugins.
Perfectday is a turn strategy game.
The player can collect units(these units have been collected when the players connect to server or comercing eith other player) that they are used in combat with other player
This project is a pure Java implementation of an MMORPG / mud, server and client. It is a fully persistent world, backed by a MySQL datastore. Features NPC AI, shard-level scalability, and persistent items, and a particle attack system.
This is a simulation for x-plane pilots and controllers. It simulates the whole ATC in Switzerland. Included are: ATMS(the server), ATMC(for controllers), PilotClient(for pilots) amd PlaneSim(simulates planes).
DIY MPG Gauges and fuel efficiency solutions, a collection of software and hardware solutions for keeping track of your fuel consumption and miles per gallon for the Do it Yourselfer or advanced user who wants to learn how to save some fuel.
GOIM is a Jabber client with special features targeted at gamers. It is based on the eclipse rcp and will include all major jabber features in addition to displaying who in the roster is playing which game on which server and other game related features.
A PSP porting of SUN's phoneMEAdvanced project (https://phoneme.dev.java.net/), to enable MIDP/PBP/JavaME applications running on PSP. You can also find phoneMEFeature PSP porting from another project: pspkvm(https://sourceforge.net/projects/pspkvm)
A threaded java MUD server with persistence in MySQL using sprocs. Uses command pattern and reflection for command parsing. NIO for networking. Excellent code comments. Map command uses visited rooms. Plans for configurable attack profiles per enemy.
Moved to github: https://github.com/kesara/checkersplus
Client server based, platform independent, multi player American Checker (English Draughts) game. With J2EE based server, Java Client and a Windows.NET client.
This is a strategy planner aimed mainly at the hardcore first person shooter fans. Similar to a white board application it allows many users to connect to a central server and the users are able to draw and place actions on the board for everyone to see