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A bridge (card game) player's toolkit. Currently includes funcionalities:
1. Download tournaments from results generated by Kops, Pary and Bbo server and save it as pbn.
2. Deal real cards from a pbn file, using some extra (cheap) stuff.
3. Lin to Pbn conversion - convert deals saved in Bbo format to Pbn.
...After each tournament date user can mark double substituts, get results from bridgemate database and/or key in results, key in penalty (e.g. 40%-60%), key in bidding (with ongoing calculation of score). Each time user choose 'Go to end of current date' all html-pages (incl css-files) for current date are made ready to transfer to a web server.
BridgeBuddy is developed while using it 2 times a week (sometimes with mixed number of bridgemates) since 2011 in two danish clubs. Languages are english and danish. Developer can easy add more. Java documentation in english
JSkat is an implementation of the German card game Skat in Java. You can play over the internet on the International Skat Server against the strongest Skat AI players known today or against other human players.
We moved our source code to GitHub. Please clone the source code from there:
https://github.com/b0n541/jskat-multimodule
The latest release can also be found there:
https://github.com/b0n541/jskat-multimodule/releases
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A multiplayer Blackjack game which works over the internet
Warning: this games server is no longer functional. In the future it may be fixed, but unfortunately, the game is currently nonoperational.
This game consists of a Java client, a PHP server, and a database which is accessed with MySQL. It is my first game capable of functioning across a network, and my first application which combines Java with a database.
Italian version of the game Hearts. The game use a central server for chat and authentication; the table is p2p among players. The game supports n-1 crashes of the playing peers.
Cardhouse is an online card game engine that supports a wide variety of games. The client is independent of the card game rules and new games can be added to the server without it having to reboot.
PokerApp is a client/server multiplayer poker game that can support up to 8 network opponents. Currently supports 18 games including Texas Hold'Em, Omaha Hold'Em, Omaha 8, Seven Card Stud, and Five Card Draw.
This is a JavaFX/Java card game called Makao. It was written for educational purposes (as a school project), but I've decided to start maintainig it and make it better and better. As for now game is divided into two part - a server and client.
MeW is a multiuser board games server with plugins support. It is intended for a moderate number of users (about several hundreds) and can be easily installed both for work in LAN and on a web server.
Texas Hold'em Poker Ziele: - Client um zu Server zu verbinden - Server um Verbindungen, Spielablauf und Computerspieler zu verwalten - verschiedene Pokerbots ( /KI-Strategien ) gegeneinander antreten lassen
TrickTakingGame is a unified, generic platform - both server and client - capable of playing various trick-taking games (such as Whist, or Bridge). Available rules are defined as server plugins.
Burn your Neighbour is an administration site for this card game whihc uses EJB 3.0 and JSF(with AJAX) capabilities.
It is aimed to provide a sample of how to use these Java based technologies.
DUNO is the multiplayer implementation of the popular card game UNO. DUNO is written in Java, communications are based on Java RMI. It's fully decentralized (no server needed to coordinate the game). It aims at being fault tolerant against peers' crash
Open Hold em is a java-based, server and client environment for hosting your own texas hold poker tournaments, and regular tables. It is full customizable and deployable in a number of different java-based hosting environments.
PikSkat is an implementation of the German card game Skat. With PikSkat three or more people can play a Skat match over the Internet without the need for an external Skat server. Playing against the computer is not (yet) supported, however.
Academic Proof of Concept of Heterogeneous Connectivity Between Client and Server using a full-duplex complex message mechanisms using a Game of Poker as example. The game is web enabled and custom made with an artificial inteligence behaviour.