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The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++. It is completely cross-platform, using D3D, OpenGL and its own software renderers.
XiangQi Wizard (Chinese Chess Wizard) is a powerful XiangQi (chinese chess) program, which supports UCCI engines. XQWizard Light is the Mobile version for Windows CE and Java ME. ElephantEye is the UCCI engine in XQWizard with strong AI.
I am in the process of looking for a team to make this must have exp in Visual C++. This game will change depending how it turns out during the development process.
Maxit is a single-player puzzle game. The (max.)12x12 board contains randomly-placed integers ranging from -9 to 15. A player is restricted to selecting a piece that belongs to the same row or column as the opponent's previously-selected piece.
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Gameboy/Gameboy Color Emulator for the Zune HD. Based on VBA-M, ZuneBoy combines code from BackAtIt's VisualBoy Zune 0.1.2 and VBA-Wii's Visual Boy Advance GX 2.2.1. Some extra features are/will be cut out to improve the speed of the Emulator.
Tile map editor (TileME) is for design tile maps with a single tiled image and export map data as an array. this is a very good tool for J2ME game prgrammers and with a very little changes you can use it for any other languages. Tile map Editor DEVEL
IDEA Easy Tournament is a speech tournament tabulation software that employs various team matching algorithms and provides team and judge pairings. The package also allows two-way access to IDebate's online resources.
English by Picture (Engpic) is a software written in order for children to learn English. With Engpic, children can learn and remember English vocabularies easily by seeing pictures and playing some games which were designed for them.
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A fully-featured server designed to interact with third-party services and provide its own services, as well as a client designed to interact with that server.
Game Object Scripts : This project allows the user to create scripts for games ( Items such as weapons, entities, etc..) and to put them in a package to prevent user modification. So basicly it allows you to create the base of the item code.
A PocketPC clone of the classic Block game. It is written in C# using the Microsoft .Net Compact Framework, and it requires PocketPC 2002 or later. For development, Visual Studio.Net v 7.1 or later is recommended.