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The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++. It is completely cross-platform, using D3D, OpenGL and its own software renderers.
Single-player first person shooter game for JSR-184 Java/J2ME phones.
...You'll discover the substance of heroism as well as the concepts of glory and honor by attempting to control the consuming rage within Achilles.
Minimum requirements: JSR-184(Mobile 3D Graphics), CLDC 1.1, MIDP 2.0 Java/J2ME device with 1.5 megabytes of heap space
Class PictFont allows you to use custom fonts in your MIDlet for mobile phone. Fonts may be proportional, multi-colored or even animated. You can use several fonts in one MIDlet. Fonts can be loaded from jar-file or from the net or from Record Store.
Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
Tile map editor (TileME) is for design tile maps with a single tiled image and export map data as an array. this is a very good tool for J2ME game prgrammers and with a very little changes you can use it for any other languages. Tile map Editor DEVEL
Java Tiny Gfx Library (JTGL) is a graphic fundation framework (a graphics/gaming api) that will allow easy deployment/porting of applications/games on many environments: J2SE,J2ME/MIDP(Nokia,Siemens,BlackBerry),SuperWaba(Palm,PPC,Symbian),ExEn,DoJa,etc..
This project is intended to be a PocketPC (and possibly others) port of the game SFCave for the Palm Pilot. It uses EasyCE (http://www.pocketmatrix.com/phantom) for graphics output.