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A game engine written in the D programming language
An implementation of a game engine in the D programming language. It is currently in an early pre-alpha state. The goal is to make a flexible, reasonably efficient engine with a simple API.
DFDS, an isometric homebrew strategy/simulation game for the Nintendo DS. Help a clan of dwarves survive against environmental conditions, hungry enemies, cave-ins and simple lack of ale. The name may or may not stand for Dwarf Fortress DS.
MOOD is a new MOO (MUD Object Oriented) style server, inspired by LambdaMOO. It IS NOT compatable to existing Lambda databases, and WILL make syntactic changes to the MOO programming language, and structural changes to MOO Objects.
Deploy in 115+ regions with the modern database for every enterprise.
MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
SIGE - Simple Imperative Game Engine SIGE is a toolkit for game creation with OpenGL. At the moment suport for menus, textures, keybindings and configuration files is working. The project plans to include audio and video at a later time.
A multiplayer cross-platform medieval fantasy 2D side-view shooter (comparable to Worms played in real time) with many different game types, vehicles, three different races, dynamic weather effects, and more!
EntAgent is a tool for map-makers who map for source-engine based games (HL2, etc...).
EntAgent allows you to edit entity info(keys, outputs) with a text editor, so that you don't have to use the cumbersome hammer entity dialog.