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Dizzy Omega - Dizzy on Mars - the game with 3D graphic, but 2D logic. Dizzy is the character of graphic-text adventures, puzzles of Codemaster and Oliver Twins games.
A game engine written in the D programming language
An implementation of a game engine in the D programming language. It is currently in an early pre-alpha state. The goal is to make a flexible, reasonably efficient engine with a simple API.
Can you recover when it matters most? Take this quick assessment to identify gaps and build greater recovery confidence.
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A tool for Savage Worlds game masters.
It combines a kind of desktop wiki (fast text editor with links) with tools to rapidly create characters. More ideas can be added in the future
This is a program for playing the game of go. No go program to date has achieved a level of mastery comparable to chess programs. The design goal is to develop as strong of an AI as possible using D, agile development, an object oriented design, and gene
Automated VGAP Hosting.
Includes getting TRNs from players, putting them into the right directory, telling players if their TRN is good or not, hosting games reliably at a set time, and providing utilities for common tasks like new game announcements.
MOOD is a new MOO (MUD Object Oriented) style server, inspired by LambdaMOO. It IS NOT compatable to existing Lambda databases, and WILL make syntactic changes to the MOO programming language, and structural changes to MOO Objects.
Paessler: Easy to Use With Enterprise Power. Free Trial
A low-code dashboard makes monitoring intuitive for any admin, while scripting and custom sensors give experts full control.
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SIGE - Simple Imperative Game Engine SIGE is a toolkit for game creation with OpenGL. At the moment suport for menus, textures, keybindings and configuration files is working. The project plans to include audio and video at a later time.
A multiplayer cross-platform medieval fantasy 2D side-view shooter (comparable to Worms played in real time) with many different game types, vehicles, three different races, dynamic weather effects, and more!
Monowars is an open source single/multiplayer, third-person perspective shooter located in a crystal world, with procedurally generated, fully destructible levels and highly customizable player characters and weapons.
EntAgent is a tool for map-makers who map for source-engine based games (HL2, etc...).
EntAgent allows you to edit entity info(keys, outputs) with a text editor, so that you don't have to use the cumbersome hammer entity dialog.