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MegaGlest is a free real-time strategy (RTS) game. It's fun to play in both single...
WeComeInPeace is a simple RTSgame that aims towards multiplayer
WeComeInPeace (wcip) is a simple 4x RTSgame that aims towards multiplayer. The project is currently in pre-alpha phase. wcip uses the gloost framework.
oGame-like browser space realtime strategy game based on xNova
Project "SuperNova.WS" is a sci-fi Massive Multiplayer Online (MMO) Real-Time Strategy (RTS) (like oGame) browser game. Based on xNova 0.8 RageRepack v226 and adds many changes in gameplay, heavy-duty optimization and bugfixes. Written on PHP & MySQL
A bare bones RTSgame framework. With some working code (but many features missing).
In the future there will be features that let you help data-mine a set of replays to identify weaknesses in strategy, and have some building blocks to build AI agents.
Alpha phase.
See "website" below for some documentation. At the moment there's no detailed getting started guide, but you can get some pointers at the bottom of the main Javadoc page in the "Description" section.
Proper tutorial...
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A port of the classic sopwith to .NET
Aims:
1) extend existing game features (like 360° aiming, RTS elements, physics) while preserving old look feel
2) add level editors, modding capacity
Codename Alpha will (when finished) be a realtime strategy game (RTS), written entirely in Java.
For now, it is a Java RTS engine with a small testgame (including one kill-all mission).
AI uses an integrated trampoline-style cps-interpreter for scheme.
Evolution RTS (project name, will change later) will be a real-time-strategy-like game. Player will be controlling cell-like creatures with a goal to breed stronger cells than the opponent. Random mutations make up a part of the game. [PLANNING]
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As the title suggests, this is a real-time strategy game IN SPACE!!!! This version is incomplete and I have stopped working on it. If you would like to continue it, email me and I will send you the source code.
Quantus will be a heavily teambased, tactical multiplayer shooter. It will incorporate elements from rts and fps genres to create a game in which you must work closely with your teammates, performing diverse roles under the orders of your commander.
An actionscript 3 game with RPG and RTS elements. The game is in a semi-playable state, but there's still a long way to go. Check the website for a playable demo of a recent version from the git repository.
Allegiance is a 3D space shooter/sim with support for up to 200 players, with distinct research paths, a dedicated commander position, RTS style 3D interface and teamwork-based gameplay style. http://en.wikipedia.org/wiki/Allegiance_(computer_game)
This project intends to build a 2D isometric tile engine similar to Age Of Kings:The Conquerors but a lot better and with the art and settings out in the open for fun editing and customization.So how abt a return to the gud ol' RTSgame for a spruce up!
Kingdom of beasts (KoB) is a Fantasy, Medieval, Real time Strategy Game. using Stratagus as game-engine. KoB will be different (in some way) than the other rts games.
A game that is very very very fun. It will most likely be a multiplayer RPG at some point in time, though the engine is being written in such a way to make it easy to convert to an RTS.
The Cyber Hordes is a single or multi-player RTSgame where each player builds robots and gives them various components (weapons etc..) and then general orders (e.g. Attack), which the AI of the robot will attempt to complete on its own.
"Scorched Earth" style RTSgame with a twist. Combat is inter-planetary and instead of turn based shooting you build your base on your choosen planet in an RTS sytle fashion.
JCraft is a platform independent, isometric, tilebased, real-time strategy (RTS) game engine in Java. Supports: Multi-, Singleplayer-Mode, fullscreen, Configurable engine interface that allows to create games with a large variety of engine features.
Forgotten Wild War is a Real-Time-Strategy (RTS) game written in Java (so it is cross-platform). Various humanoid unity, vehicule unity, and obstacle belong to the environnement, and several players can play together via LAN or Internet.
Real-time multiplayer strategy game written in Java. It works on almost every operating system (Windows, Linux, MacOS). It is not an ordinary rts. It's more similar to turn-based games (like Master of Orion) than rts (like Command and Conquer).
A Platform Independent 3D Real Time Strategy Game. Mixing Elements of RTS, RPG, MMOG, and Empire Building Games. Online, LAN, and Offline Capabilities.