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Codename Alpha will (when finished) be a realtime strategy game (RTS), written entirely in Java.
For now, it is a Java RTSengine with a small testgame (including one kill-all mission).
AI uses an integrated trampoline-style cps-interpreter for scheme.
In the year of 2600, war is based on 3 different Empires after one planet with valuable resources. This is a MMO/rpg/RTS/FPS. Please visit our site/wiki for more info.
Allegiance is a 3D space shooter/sim with support for up to 200 players, with distinct research paths, a dedicated commander position, RTS style 3D interface and teamwork-based gameplay style. http://en.wikipedia.org/wiki/Allegiance_(computer_game)
This project intends to build a 2D isometric tile engine similar to Age Of Kings:The Conquerors but a lot better and with the art and settings out in the open for fun editing and customization.So how abt a return to the gud ol' RTS game for a spruce up!
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Kingdom of beasts (KoB) is a Fantasy, Medieval, Real time Strategy Game. using Stratagus as game-engine. KoB will be different (in some way) than the other rts games.
A game that is very very very fun. It will most likely be a multiplayer RPG at some point in time, though the engine is being written in such a way to make it easy to convert to an RTS.
JCraft is a platform independent, isometric, tilebased, real-time strategy (RTS) game engine in Java. Supports: Multi-, Singleplayer-Mode, fullscreen, Configurable engine interface that allows to create games with a large variety of engine features.
RTS game engine contributions to Stratagus. RPG mode, first-person mode, underground areas and more are planned. A distribution of Stratagus with the contributions compiled in will also be released here.
This intends to be the combination of the best things on the best RTS games me and my pals have played overtime. The A.I. will also be special, very human.
OpenWar is going to be a new open source 3D RTS (Real Time Strategy) Engine for the PC. Our goal is to create a strong, but flexible foundation that allows people to make their own RTS games with relative ease.