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...Bonuses:
- battery: head and whole body of snake is electrified and kills other snakes.
- hourglass: other players are immobilized.
- speedup: player moves 1.5x faster.
Weapons:
- acid ball: limited distance, can kill multiple enemies with single shot
- laser: shoot through whole level distance, can destroy obstacles!
Environment:
- bomb items: bombs appear randomly, exploding after few seconds.
Strike radius increases with each explosion.
There are two language versions: English (default) and Polish (if polish locale is detected).
...
A simple fantasy game based on the AI library perkun. The objective of the game is to kill a vampire. There are three towns where he
may be hidden: Wyzima, Novigrad and Shadizar.
It is best to attack the vampire when many NPCs are around. However Pregor and
Thragos will avoid him. Dorban will constantly hunt him.
It requires the perkun library - download it from http://sourceforge.net/projects/perkun/
This game is intended mainly for the developers willing to learn how to use perkun as a library.
...Laser sharks will shoot at anything they can eat once it lines up with their laser.
You can customize how many of each fsh you get, along with a number of other parameters (like whether predators eat or just kill, whether to show blood on kills, etc) using the fshConfig program.
Deploy in 115+ regions with the modern database for every enterprise.
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The objective in the game is to kill all monsters. However you can hardly do it alone. In order to win you need to cooperate with the NPCs (Non-Player-Characters). They have various professions and belong to various races.
They usually do their work and store the outcome in the houses, but they will willingly follow you if you ask them to. A party of several NPCs is strong enough to kill an orc, a bear, sometimes even a dragon.
Codename Alpha will (when finished) be a realtime strategy game (RTS), written entirely in Java.
For now, it is a Java RTS engine with a small testgame (including one kill-all mission).
AI uses an integrated trampoline-style cps-interpreter for scheme.
A multiplayer First-Person-Shooter game built in Java 3D
...The players play in a virtual environment among walls and obstacles (walls are porous, beware!). The shots fired at an opponent within range will cause him to lose 'life' points. The target is to kill maximum number of opponents. Once a player is killed he is logged out and then may reenter. At the end a scorecard showing the number of logins and the number of kills of all players of the current session is displayed at each terminal.
I have used fairly basic models, animations and a simple map.
...It gives users visibility into their SQL Server database instances.
DBWA shows users Currently running SQL Queries, Historic Queries, and Fragmented Indexes. DBWA also allows users to kill currently running queries or run their own SQL queries. DBWA is implemented in ASP.NET MVC using C#.
Previous Versions supported Oracle(PL/SQL and JSP), MS SQLServer (ASP), and MySQL/ODBC (C#.NET) versions.
Nostalagia from old type arcade game like missile command, cyber tank, etc. brought me to make this very simple game, rules are easy, kill enemy and go as far as possible in levels...with today technology, mouse input, 3d graphs and sound, etc.
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This is a game developed in Java. it was developed using the libjcsi library. It's premise is that you are Theseus and you have to find your way through the Labyrinth, kill the Minotaur, and return to the exit with his head.
PyRats (name subject to change) is a Python/Pygame game inspired by the Win3.1 game "Rats!" by Sean O'Connor. The objective of the game is simple: you must, using an array of weaponry, kill all of the rats in the maze before they mate out of control.
Alien Cube will be a tribute to Team17's Alien Breed series made as a first-person shooter using the Cube engine. It will feature multiple level sets, several weapons, and loads of aliens to kill!
wowdkper is a tool that it record member's points of World of Warcraft's guild.DKP, short for Dragon Kill Points, is a concept originally created by Thott of Afterlife.
This is a port of an old game developped by Kalisto, for Mac OSX, Linux and windows. You are a tank, and you must kill the evil. To find how to win, you will have to think and to take care if you do not want to be killed. It is a logic and action gam
...It's a collection of smaller tools and utilities, not one huge add on in and of itself. It has many useful abilities, including but not limited to checking someone's rested XP, or the XP per kill they receive.
This game is a multi-player on-line persistent 3D game. Players can walk around a realistic city, shooting and entering cars. The aim of the game is to hunt down and kill the enemy covertly. It's a remake of Turbo Esprit, and not unlike GTA.
NULL's Zero Sum DKP System for EverQuest or any other RPG game using DKP (Dragon Kill Points) (Will be adapted to World of Warcraft). Well into stable production, with almost any feature you could possibly ever want in a DKP system. Java Servlet based.
This is a programming game. It simulate fight beetween some programs. Each program is a group of five warriors. The goal is to kill all of the other groups.
Programs can be in ANY language that support network (socket) programming.
Realtime Chaos is a multi-player realtime strategy game designed for local networks. Each player controls a wizard, and must use their range of spells (such as creating creatures or lightening bolts) to kill each other. Emphasis is on it being fun.
Jooleem is a simple yet extremely addictive puzzle game. The best way to kill 10 minutes. There is only one rule: click on four marbles of the same color that form a rectangle. Time is constantly running out, but you can earn time by forming rectangles.
A small PHP script that queries a Half-Life server for player info and outputs the names, durations, and kill counts of those connected to a web page. Highly customizable output.
This game consists of a client-side API, a server programm and some GUI. Players develop the artificial intelligence of a robot, which acts on a playground and tries to kill other robots.Everything is implemented in c# and works with Mono.