63 projects for "input-leap" with 2 filters applied:

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  • 1
    NitroType Cheat v2

    NitroType Cheat v2

    An easy-to-use, working NitroType hack for typing at insane speeds!

    NitroType Cheat v2 is a browser-based or script-driven tool designed to automate typing performance in the Nitro Type online racing game by simulating extremely high typing speeds and accuracy. It works by intercepting or generating input events that mimic rapid and precise keystrokes, allowing users to achieve unrealistically high words-per-minute scores. The project is built for ease of use, often requiring minimal setup or configuration to begin automating gameplay. It demonstrates how client-side input manipulation can influence outcomes in browser-based games that rely on user input validation. ...
    Downloads: 199 This Week
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  • 2
    Prodigy Hack

    Prodigy Hack

    One of the best Prodigy hacks

    ...It allows users to modify in-game variables such as player stats, currency, progression, and other gameplay elements through injected scripts or browser console commands. The project demonstrates how web-based educational games can be influenced through client-side execution, exposing limitations in input validation and state management. It is typically implemented as a collection of scripts that can be executed in real time while the game is running, enabling immediate changes without modifying server infrastructure. The tool is often used for experimentation, reverse engineering, or demonstrating vulnerabilities in browser-based applications. ...
    Downloads: 241 This Week
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  • 3
    Tower Building Game

    Tower Building Game

    HTML5 Canvas Tower Building Game

    ...As an open-source repository, tower_game aims not only to deliver a playable game, but also to serve as a learning resource or template: developers can inspect its code, understand how game loops, input handling, asset management, and state updates are organized. This makes it useful for programmers who are curious about games but don’t want to start from scratch. Because simple games often involve fewer dependencies and easier build processes than full-scale games, tower_game can be a good starting point for hobbyist developers, students learning programming or graphics, or for integration as a mini-game inside larger projects. ...
    Downloads: 5 This Week
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  • 4
    Libdragon

    Libdragon

    Open source library for N64 development

    ...It replaces the original proprietary development kits with a fully open toolchain based on GCC and standard C libraries, allowing a more accessible and flexible development experience. The library provides both low-level access to hardware and higher-level abstractions for graphics, audio, and input handling. It supports advanced features such as accelerated 2D rendering and efficient memory management tailored to the N64 architecture. Developers can test builds on emulators or real hardware using flash cartridges. The project is designed to modernize N64 development while maintaining compatibility with the console’s original capabilities. ...
    Downloads: 4 This Week
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  • 5
    Mach Engine

    Mach Engine

    Zig game engine & graphics toolkit

    Mach is a game engine and graphics toolkit written in Zig, built with the goal of enabling high-performance, truly cross-platform 2D, 3D, GUI, and visualization applications. The project aims to deliver a modular, robust foundation where graphics, input, windowing, and rendering are unified under a modern, low-level but ergonomic API. Because Mach is written in Zig (with some shader code / WGSL), it leverages Zig’s performance and modern systems-level features while offering safe-ish abstractions compared to raw graphics APIs. The engine supports a broad set of target platforms — desktop OSes and in principle, future expansion — and tries to simplify the pain of dependency management and cross-compilation, making it easier to build and deploy across systems without complex toolchains. ...
    Downloads: 0 This Week
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  • 6
    Comedot

    Comedot

    Godot game template and component-based framework

    Comedot is a minimalist dot-based game engine built with Lua and LÖVE2D, designed for creating simple, highly stylized, and often weird or experimental games. It leverages a low-resolution aesthetic and embraces simplicity in both visuals and game mechanics, offering a unique canvas for hobbyist developers and game jam participants.
    Downloads: 0 This Week
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  • 7
    GemRB Game Engine

    GemRB Game Engine

    GemRB is a portable open-source implementation of the Infinity Engine

    GemRB (Game engine made with pre-Rendered Background) is a portable open-source implementation of Bioware's Infinity Engine. It was written to support pseudo-3D role playing games based on the Dungeons & Dragons ruleset (Baldur's Gate and Icewind Dale series, Planescape: Torment). It should run on GNU/Linux, Microsoft Windows, OS X, possibly other UNIX derivatives and more. It is licensed under the GPL.
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    Downloads: 107 This Week
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  • 8
    simple3d

    simple3d

    realistic driving simulation + functions for 2D/3D graphics

    ...Simcar - driving (not racing) simulation, with stunts and realistic physics since version 5.0.0. GNU/Linux and Wind0w$ executables are available. SDL_grf - functions for 2D/3D graphics (including text), sound and input + a few programs for viewing 3D models, viewing ZX Spectrum *.scr files, simulating the Solar System etc. Simple3d - old program for rendering 3D models, now included in SDL_grf but not used in the latest programs.
    Downloads: 0 This Week
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  • 9
    GLOBE_3D

    GLOBE_3D

    A real-time 3D Engine written in Ada

    GLOBE_3D: GL Object Based Engine for 3D. GLOBE_3D is a free, open-source, real-time 3D Engine written in Ada, based on OpenGL. Up-to-date GL bindings - portal rendering - binary space partition - object I/O - tools for importing - and more... More information on... http://globe3d.sf.net Alire crate: https://alire.ada.dev/crates/globe_3d Mirror: https://github.com/zertovitch/globe-3d/
    Downloads: 0 This Week
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  • 10

    Classic Video-Audio Presentation

    A Tile-based Game Engine written in C# mimicing retro consoles.

    The CVAP game engine is a low-level framework for producing tilemapped games akin to classical consoles such as the Super NES or the Sega Genesis. It is written to provide video, audio, and input support analagous to these systems.
    Downloads: 0 This Week
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  • 11

    wadmerge

    Merges WAD files for Doom engine games.

    Merges .WAD files from Doom engine games, such as Doom, Doom2, Hexen and Heretic. Takes any number of input wads, and produces a sorted single output .WAD file. Runs on Linux and Windows, does not duplicate wad entries and allows space saving with an optional 'deduplication' method, where different entries which have the same data, only have the data stored once.
    Downloads: 2 This Week
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  • 12

    XWA Hacker

    Fixes for X-Wing game binaries

    Fix/improve X-Wing games (XWA and others) to allow them to run on current PCs with improved graphics. Now also available on the Microsoft Store (consider it beta) at ms-windows-store://pdp/?productid=9PPKMJSRTM2B or https://www.microsoft.com/store/apps/9PPKMJSRTM2B
    Downloads: 72 This Week
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  • 13
    lwjglbook

    lwjglbook

    Source code of the chapters of the book 3D Game Development with LWJGL

    lwjglbook-leg is the companion code repository for the “3D Game Development with LWJGL 3” book, offering a practical learning path for building a 3D game engine in Java using the Lightweight Java Game Library (LWJGL). It covers the implementation of a modern OpenGL-based engine from scratch, guiding readers through key concepts such as rendering, lighting, animation, input handling, and scene management. This project serves as an excellent educational resource for Java developers interested in graphics programming and game development.
    Downloads: 0 This Week
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  • 14
    Pgn2ltx is a simple converter that reads chess games in PGN format and outputs them to a LaTeX input file.
    Downloads: 0 This Week
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  • 15
    ChessTask is a frontend for easily creating chess tasks with LaTeX. The tasks are stored in a list which can be exported, either to a LaTeX input file, or to HTML files.
    Downloads: 0 This Week
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  • 16
    SDL Framework
    SDL Framework (SDLFW) SDLFW is a cross-platform framework from the powerful SDL library to create your own 2D games with the Lua programming language. It's easy-to-use, free, open-source, and works on Windows and Linux.
    Downloads: 1 This Week
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  • 17
    Juicy Breakout
    Juicy Breakout is a demo/example game created by grapefrukt (Martin Jonasson & Petri Purho) to explore and demonstrate “juiciness” in game feel, how small visual, animation, and feedback effects make a game feel more responsive, alive, and engaging. It’s built in ActionScript (Flash) and uses grapefrukt’s own libraries (grapelib) to handle game framework, input, rendering, etc. The demo showcases a Breakout-style (brick-breaking) game but with extra polish, effects, easing, cascading animations, sound, and visuals that exaggerate response so you feel every bounce, paddle movement, and collision. The source is under the zlib license, allowing free use and modification.
    Downloads: 6 This Week
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  • 18
    This project is based on pygame which has the power to simplify graphical output in some cases. Additionally it includes methods for user input, some collision detection, sound and file access supporting ominous structures. However this project is very limited and has more or less just been an educating experience for myself. Thanks
    Downloads: 0 This Week
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  • 19

    SBREAKOUT

    An "intelligent" arkanoid clone

    SBREAKOUT is a simple arkanoid clone with analytical-geometry-based physics written in pure C, that knows where the ball hits before it does. :-) The SDL library is used for graphical output and mouse input handling. The game is released under the MIT license.
    Downloads: 0 This Week
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  • 20
    This project serves as a base for Java Game Engines. It contains abstract loaders (models, textures, etc.), a rich and easy input system, and much more. to help you build your own engine and to maintain compatibility between engines (using JAGaToo).
    Downloads: 0 This Week
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  • 21
    Glitch Client

    Glitch Client

    Source for the Flash-based Glitch client

    Glitch-client is the source code for the original Flash-based client for Glitch, the MMO game developed by Tiny Speck. It includes the user interface, display logic, game logic client-side (in AS3), asset handling and communication with servers. The client handles rendering the game world, inventory, avatars, locations, games etc., via the Flash client. The client code was later released as part of the asset archive after the game shut down. Networking / protocol logic to sync with game...
    Downloads: 0 This Week
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  • 22
    AndEngine

    AndEngine

    Free Android 2D OpenGL Game Engine

    ...It abstracts much of the complexity of directly using OpenGL, letting developers more quickly build games with sprites, tilemaps, physics (via extensions), animations, and input handling, all within the Android ecosystem. Because it's tailored for Android, AndEngine integrates with typical Android project structure and lifecycle, although historically it was more aligned with Eclipse — meaning some adaptation might be needed for modern Android Studio projects. It enjoys a substantial community, many forks and extensions (for physics, tilemaps, multiplayer, live wallpapers, etc.), which increases its versatility — from simple casual games to more feature-rich 2D titles.
    Downloads: 0 This Week
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  • 23
    ForceFeedback Joystick Driver for Java
    This is a joystick driver for Java with support for ForceFeedback (haptic effects). It is based on SDL, therefore it is platform independent and works on Windows, Linux and MacOS X.
    Downloads: 1 This Week
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  • 24

    get_iplayeri

    Run saved get_iplayer searches & interactively choose to record or not

    get_iplayeri reads arguments to get_iplayer from a file (see http://www.infradead.org/get_iplayer/html/get_iplayer.html), runs get_iplayer to display the matching programmes and asks the user interactively which, if any, they want to record. Multiple searches and collections of searches can appear in the input, reflecting the user's TV viewing and radio and podcast listening habits. A variety of interactive commands are available to perform operations such as requesting further programme information or to set recording options, effectively creating a rich on screen guide and VCR experience to compliment the PVR functionality built into get_iplayer. ...
    Downloads: 0 This Week
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  • 25

    zopoclient

    Scriptable GTK based Python MUD Client

    ...For the more advanced user, the implementation is small and extensible. Specially the gtkmud/mud API is easy to understand. It is thread-safe enabling multiple threads to input data to the target MUD. Also, multiple listeners can register to get all MUD output. See also: https://sourceforge.net/p/zopoclient/wiki/installation/ https://sourceforge.net/p/zopoclient/wiki/scripting/
    Downloads: 0 This Week
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