18 projects for "brain computer interface" with 2 filters applied:

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  • 1
    Eagle Mode

    Eagle Mode

    Zoomable user interface (ZUI) with file manager, file viewers and more

    Eagle Mode is a zoomable user interface (ZUI) with file manager, file viewers, games, and more. This project is about a futuristic style of human-computer interaction, where the user can visit almost everything simply by zooming in. It features a portable C++ toolkit API for developing such ZUIs, and it features the Eagle Mode application, which provides a virtual cosmos with plugin applications.
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    Downloads: 37 This Week
    Last Update:
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  • 2
    mpchess

    mpchess

    simple chess game written in C

    ...The latest versions of the programs will be on my site: https://matei.one/. Simple chess game for people who want to play chess but don't want to take it seriously. Written in C, using SDL 1.2 or SDL 2 for graphics. Interface inspired from old chess game for ZX Spectrum. The computer searches (L+2)/2 moves ahead (assuming that a move means that both sides move a piece), where L is the difficulty level. Positions are evaluated only by adding the values of the pieces left on the board. Any factors related to where the pieces are, such as mobility, doubled pawns, isolated pawns etc. are not considered. ...
    Downloads: 1 This Week
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  • 3
    boardgame.io

    boardgame.io

    State Management and Multiplayer Networking for Turn-Based Games

    The project implements a lightweight but powerful engine for creating turn-based games (board games, card games, turn-based strategy, etc.) in JavaScript. With boardgame.io, you define the game logic in pure functions: you describe how the game state changes when a move is made, and the framework handles all the rest (state management, synchronization, storage, multiplayer, etc.). This abstraction lets developers focus on the rules and mechanics rather than on networking, persistence or UI...
    Downloads: 0 This Week
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  • 4

    Syntax Untangler

    Teach your students how to figure out tricky texts in any language.

    Web-based activity that asks the learner to visually mark up a short primary text in any language, in order to improve small-scale reading skills. Students get instant feedback to actions. Instructors use Web-based authoring interface to write and publish their content and questions in any language (Unicode).
    Downloads: 0 This Week
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  • 5
    Java Open Chess
    Java Open Chess is a project written in Java in NetBeans IDE. There is possibility to play for 2 players on local computers and via network connection. There is also an option to play versus quite weak computer oponent. Stronger computer oponens will be implemented soon. ATTENTION: Requires Java 1.8 or higher!
    Downloads: 1 This Week
    Last Update:
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  • 6
    JMRI Model Railroad Interface

    JMRI Model Railroad Interface

    Java applications to control a model railroad layout.

    Java interfaces and sample implementations for controlling a model railroad layout from a personal computer. JMRI is intended as a jumping-off point for hobbyists to build their own layout controls. Includes the DecoderPro and PanelPro applications.
    Downloads: 9 This Week
    Last Update:
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  • 7
    jChecs is an open source Java chess program, designed to introduce the basics of computer chess programming concepts.
    Downloads: 1 This Week
    Last Update:
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  • 8

    WarNards

    WarNards is an advanced version of backgammon.

    ...The same options are available for single game (hunting, assault, defense, adventure). For full board rules see game site (warnards.ucoz.ru). There is only russian version of rules now, but it may be translated by Google. Computer version of WarNards based on PHP and has both web and text interface. It is multilaguage and now translated into English and Russian. On-line game: http://warnards.co.cc
    Downloads: 0 This Week
    Last Update:
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  • 9
    Architect I Gomoku (Engine with GUI)

    Architect I Gomoku (Engine with GUI)

    Gomoku Game: Playing with Computer

    This is the first step of a board game engine development plan "Architect". The first version will be playing the classical Gomoku game, and this version is called "Architect I". This project also shows the rich features of the next generation Java graphical user interface. The GUI of this application was built using JavaFX 2.0 which was entirely written in Java. Although as been announced, JavaFX 3.0 will be integrated into JRE in next year, at this point, you still need a separate runtime...
    Downloads: 0 This Week
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  • 10

    YGO Dueling Sim

    Dueling Simulator for the Yu Gi Oh TCG

    ...The project is has been in the design and brainstorm stage for approximately two months and is now in development: 1: Functional GUI which allows all elements of YGO gameplay. This stage will allow users to explore the interface and perform all actions available in the YGO card game. This stage also will not contain images of each YGO card; rather, words will be substituted for images. Estimated time of completion: Mid November (See the CHANGELOG file) 2: Fully automated GUI with all actions scheduled and handled by the computer. Users will only have to select options off of a menu. 3: Full simulator with images, AI and multi-player (hopefully including LAN, Internet, and local).
    Downloads: 0 This Week
    Last Update:
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  • 11
    The Stargate Atlantis Computer Simulator
    This is a Flash simulation of the Stargate Atlantis Computer systems including Dial Home Device and Outgoing Gate screen.
    Downloads: 24 This Week
    Last Update:
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  • 12
    This is a python implementation Thud!, a boardgame. It aims to offer both backwards compatibility with the existing Thud! application while adding new features such as drag-n-drop interface, internet playability and computer opponents (AI).
    Downloads: 0 This Week
    Last Update:
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  • 13
    Realistically and Acronymically Named Generalized Engine. Sometimes shortened to RANGE or RANGEngine. This is primarily a 2D computer game engine that provides all major functions required. See http://p.sf.net/rangengine/wiki
    Downloads: 0 This Week
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  • 14
    Self-aware dynamic, reflective, and declarative semantic space representation, transformation, and exploration system.
    Downloads: 0 This Week
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  • 15
    Hpylos is an AI of Pylos, a board strategy game for two players. Written in Haskell, uses OpenGL and provides with couple algorithms. User interface allows playing a game against computer, observing two algorithms playing or two humans play.
    Downloads: 0 This Week
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  • 16
    JaMOOka is an applet-based MOO client. Designed for JHCore MOOs, it uses Amy Bruckman's MacMOOse utilities and the MCP 2.1 protocol to facilitate a number of advanced MOO editing and programming tasks through client windows.
    Downloads: 0 This Week
    Last Update:
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  • 17
    Implements a graphical interface and backend for playing and managing a game of Go (http://senseis.xmp.net/?RulesOfGoIntroductory) between a combination of human and computer players. Includes support of standard protocols, such as GTP and SGF.
    Downloads: 0 This Week
    Last Update:
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  • 18
    JMorpheus is a highly configurable Othello application. Due to its modular design and well-defined interface, writing a new user interface or a computer opponent with artificial intelligence is an easy task for an intermediate Java programmer. This makes
    Downloads: 0 This Week
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