40 projects for "audio development" with 2 filters applied:

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  • 1
    S&box

    S&box

    s&box is a modern game engine, built on Valve's Source 2

    S&box is the open-source codebase for s&box, a next-generation sandbox game development platform from the creators of Garry’s Mod that blends modding freedom with modern tooling and performance. Built on a cutting-edge game engine, s&box allows creators to prototype, build, and share interactive game modes, tools, and environments using C#, JavaScript, and visual scripting, promoting accessible content creation for developers of varying skill levels.
    Downloads: 158 This Week
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  • 2
    Libdragon

    Libdragon

    Open source library for N64 development

    Libdragon is an open-source SDK that enables developers to create software and games for the Nintendo 64 using modern programming tools and practices. It replaces the original proprietary development kits with a fully open toolchain based on GCC and standard C libraries, allowing a more accessible and flexible development experience. The library provides both low-level access to hardware and higher-level abstractions for graphics, audio, and input handling. It supports advanced features such as accelerated 2D rendering and efficient memory management tailored to the N64 architecture. ...
    Downloads: 4 This Week
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  • 3
    Hypackel Engine

    Hypackel Engine

    JavaScript-based game engine designed to empower developers

    ...The engine includes built-in systems for handling physics, collisions, rendering, and animation, allowing developers to focus more on gameplay logic rather than low-level implementation details. Its architecture is structured around modular systems like sprites, particles, and audio, which can be controlled through simple function calls and arrays. The project emphasizes simplicity and rapid prototyping, making it suitable for educational purposes or small-scale game development. It also includes example files and documentation to guide users through setup and usage. Overall, HYPACKEL-ENGINE-1 serves as an entry-level framework for experimenting with game development.
    Downloads: 6 This Week
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  • 4
    Descent 3

    Descent 3

    Descent 3 by Outrage Entertainment

    The Descent3 repository is the open source release of the Descent 3 game engine by Outrage Entertainment, maintained by the community under the GPL-3.0 license. It provides the full C and C++ engine source code, including the historically significant “1.5” patch that was previously created by developers and later stabilized by fans. The codebase covers the game’s rendering, physics, audio, networking, tools, and editor components, allowing enthusiasts to build, run, and modify the classic...
    Downloads: 7 This Week
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  • 5
    Eagle Mode

    Eagle Mode

    Zoomable user interface (ZUI) with file manager, file viewers and more

    Eagle Mode is a zoomable user interface (ZUI) with file manager, file viewers, games, and more. This project is about a futuristic style of human-computer interaction, where the user can visit almost everything simply by zooming in. It features a portable C++ toolkit API for developing such ZUIs, and it features the Eagle Mode application, which provides a virtual cosmos with plugin applications. The most important one is the professional file manager with its rich, scriptable command...
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    Downloads: 90 This Week
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  • 6
    Game Extractor

    Game Extractor

    Open and edit the archive files used in over 5700 games.

    Reads and writes archives used in many popular games. Great for mod development and game translations. Supports over 5700 games, with more games added through small plugins. Also shows file previews and converts them to different formats.
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    Downloads: 383 This Week
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  • 7
    CrossBrowdy

    CrossBrowdy

    JavaScript framework to build game engines, games, emulators and apps

    CrossBrowdy is a free and open-source JavaScript framework that allows to create multimedia apps, emulators, game engines and games that will be compatible with any device. Any software developed with CrossBrowdy should be able to be used in any JavaScript compatible web client (including browser plug-in, add-on, extension, app...) which supports "document.getElementById". This framework allows any developer to manage easier many different things, such as audio (with Flash fallback,...
    Downloads: 0 This Week
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  • 8

    pd_sound

    A c++ public domain audio output class

    A public domain example of how to use portaudio or SDL2 to output mixed audio from .ogg and .wav files. Usable in a game for example where you have control over what files to play.
    Downloads: 0 This Week
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  • 9
    vn-canvas
    A Javascript Visual Novel Engine for HTML5 Canvas Latest version is v.0.8.0 (WebGL) Previous version is v.0.7.0 (standard HTML5). See also live version at http://vncanvas-on-nodejs.glitch.me/
    Downloads: 0 This Week
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  • 10
    SDL Framework
    SDL Framework (SDLFW) SDLFW is a cross-platform framework from the powerful SDL library to create your own 2D games with the Lua programming language. It's easy-to-use, free, open-source, and works on Windows and Linux.
    Downloads: 0 This Week
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  • 11
    Icarus Scene Engine

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a...
    Downloads: 1 This Week
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  • 12

    Tygamusic

    A pygame music lib.

    This lib was produced while I was programming an other program/game. I was tired of pygame's bad system of handling playlists and the management of music in general. With this lib I want to create an layer that allows you to interact with the music, how you would expect it. Currently featuring: -Playlist -Normal pausing and resuming (played time isn’t lost when new song is loaded) -Automatic recognition of songs and adding them to a separate list
    Downloads: 0 This Week
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  • 13
    G2

    G2

    A generic 2D engine for any kind of game

    This game engine uses the power of C++, OpenGL, and OpenAL to provide highly-portable, object-oriented code for programming a video game. Rather than tailoring to a specific type of game, the engine focuses on the fundamental components. It covers audio, graphics, controls, and data flow. With G2, developers have everything they need to create a 2D game without the need of expensive SDKs.
    Downloads: 0 This Week
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  • 14
    The Open Toolkit is an advanced, cross-platform, C# OpenGL, OpenAL and OpenCL wrapper for Mono/.Net. It is especially suitable to RAD development and can be used in games, GUIs (WinForms, WPF, GTK#) and scientific applications. The official repository can be found in github: https://github.com/opentk/opentk The sourceforge repository will no longer be updated, but will remain online for posterity.
    Downloads: 12 This Week
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  • 15

    Object-oriented Simple DirectMedia Layer

    High-level C++ framework to ease game development

    OSDL: Object-oriented Simple DirectMedia Layer. OSDL is a high level open source (LGPL/GPL) portable multimedia library, built upon Sam Lantinga's SDL (http://www.libsdl.org). Its goal is to provide a high level C++ framework to ease game development.
    Downloads: 0 This Week
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  • 16
    Space Opera is a space colonization game similar to 'Master of Orion' or 'Galactic Civilizations'. You can explore the universe, colonize planets, fight aliens and research technologies. Images were created with Povray and Terragen. - No changes in the last two years - probably abandoned
    Downloads: 2 This Week
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  • 17
    Enthusiasm is a software framework to be implemented in support to the creation and production of drama-based information presentations. The framework consists of off-line editors and real-time applications.
    Downloads: 0 This Week
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  • 18
    Pear3DEngine

    Pear3DEngine

    Pear3DEngine is a modern and modular 3D development framework

    Pear3DEngine is a modern and modular 3D development framework that lets you create professional games, simulations and more. You are free to develop your program in C + +, XML or LUA and publish it as open source software or selling it as a commercial program. The rendering engine uses internally OpenGL or DirectX optionally. The planned editor supports software development on Linux, Windows and maybe MacOS X. DirectX 9 and therefore Windows XP are currently not supported and support is not...
    Downloads: 0 This Week
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  • 19
    Strasheela is a constraint-based music composition system. The user defines music theories by sets of compositional rules and the system creates music which complies with these theories. User-interface is the programming language Oz.
    Downloads: 0 This Week
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  • 20
    A Java Utility to edit and create new game content for Might and Magic 8 with support for 6 and 7. This is an extension of the no-longer-developed UnLod java utility for MM8. MM8LevelEditor is no longer actively developed. A new MMLevelEditor is being re
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    Downloads: 16 This Week
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  • 21
    The openTorso is an open-source cross-platform game/graphics engine. The power of openTorso stems from its modular and extensible, yet simple structure. So far, the openTorso uses OpenGL graphics, OpenAL audio and DevIL for texture handling.
    Downloads: 0 This Week
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  • 22
    TranZris is an exciting on-going personal development of the game Tetris with a new theme and mode of play. The basis for TranZris is to blend one's personal music collection with the game of Tetris, making for a new and addictive way to play.
    Downloads: 0 This Week
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  • 23
    Lunar aims to be a cross-platform engine geared towards developing two-dimensional video games. In addition to Lua-based scripting, planned features include support for interchangeable graphics, image and audio libraries, and a fully-featured editor.
    Downloads: 0 This Week
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  • 24
    Exposes OpenAL functionality via c# in an object oriented way. The end result will be a framework that allows developers to create audio solutions in .NET and Mono languages for various uses, such as 3D audio in games, audio players/recorders, etc.
    Downloads: 0 This Week
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  • 25
    The Mercury Game Framework 2 is a complete C++ game framework. The framework is platform independent and scalable across multiple cores, and covers rendering, input, and audio.
    Downloads: 0 This Week
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