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Intrepid is an object-oriented 2D game programming library written in C++ utilizing OpenGL and SDL that takes care of the low-level programming involved in making 2D games.You can create nearly every kind of 2D game. Comes with collision-detection, phy..
XBox Game Manager for GNU/Linux and win32 platforms written in c# and using the gtk# toolkit. There is also a text mode. It allow to manage xbox game from your PC and to send/recv (extract/compress) xdvdfs (xbox iso) directly to the xbox via ftp using a
Route Ruler helps runners, hikers, bikers, etc., plot & measure routes. Load a map, set your scale and click along the route's path to calculate the distance.
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The project is about turn-based, networked multiplayer, non-cooperative, zero-sum, abstract strategy board games (e.g. Chess, Go, Reversi variants, etc.) on 3D-visualized polyhedra and related recreational (discrete, computational) mathematics.
Agilis is a simple, fully featured Sprite engine for Java applets and applications. It builds on top of TinyPTC, and provide collision detection, sprite scaling, opacity rendering and animation handling.
KoN is an open-source, singleplayer, isometric, medieval fantasy RPG using FIFE as game-engine. For more information check out our wesite at: http://www.keysofnaand.com
Crown and Cutlass is a 3d pirate action/adventure game in the spirit of the old Pirates! game. It is written in C++, using OpenGL and SDL with an emphasis on cross-platform compatibility.
Ng is a 100% Java Roguelike game engine that supports single and massive multiplayer games. SimpleGame is a prototype game that demonstrates most features of the engine and is included in all releases of Ng.
Spellcast is a game of wizards that fight in a tournament to the death. Each wizard must master spell casting to overcome their enemies and defend themselves from attack.
A game where you can assume the roles of one of the four members of a band (Frikken Chicken) with gameplay and graphics similar to that of the game boy pokemon games. Build using python and pygame.
This is an attempt to make a X vs. O game, without using a back-tracing, or any other time wasteful algorithm. Instead, an arrays of bonuses are used. Bonuses are given for each move, after which empty fields are sorted.
The Demo Effects Collection is a collection of multimedia demo effects which is intended to cover the demo scene starting in the early eighties till today
TkMOO-SE is the evolution of TkMOO which is a multi-platform MUD/MOO client written in TCL. We are incorarating the latest advances in MOO including full MCP 2.1 support.
The original source can be found at www.awns.com/tkMOO-light
This is a Online Battle Isle like strategic game based in the Battletech Universe.
It provides a starmap so you can help conquering the Inner Sphere for your House in an Planetary League like style.
TOS is a multi-player soccer simulation game and a match simulation engine for on-line soccer management games. TOS can also be used as a tool for multi-agent AI research and education.
MacMakk is a tournament management program for go, the asian boardgame. It uses a new ranking algorithm, called McMakko. It is intended to be portable, with Linux and Windows being the main targets.