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This is an eLearning-game based on a 2D-world. It is designed to be as flexible as possible, allowing everyone to create his own worlds containing individually programmed components (e. g., a chess-board for a chess tutorial).
...It turns mobile into calculator supporting many operations such as : evaluate expression, plotting, differentiate & integrate expression... It can run on any mobiles supporting Java.
An implementation of a MUD using Java and SQL. It will be fully portable to any JVM, and store the whole MUD in a relational database. Allowing for load balancing and multi server environments and plugins.
Formicidae is the official simulator and visualizer for the Ant-Wars competitive programming site, written in Java and SISC. The site is hosted at www.ant-wars.net.
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Since you have no rendering control in Java MIDP this library provides components on which you can control the look&feel. Full MIDP compatible (Works on all MIDP JVM). Small: Adds only 50-60k to a midlet. Fast to learn and to use (full javadoc).
A random map generator (for RPGs). Currently (only) produces random dungeons. Characteristics of the map (room size, hallway length, number of levels) can be controlled. Allows changes after the map is generated, including adding and deleting rooms.
Multiplayer Java Chess Application. Has move help option for new players learning to play the game, IM, chatroom and many other features. Server handles authentication, user registration and player statistics. Check it out.
LANshock is a modular ColdFusion platform written in CFML and requires Adobe ColdFusion 7 or Railo 2.0. As there are many different modules, running a weblog is as easy as managing a lanparty with tournaments and much more.
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This is a framework to develop Contexts and Agents and a Container to run them. The Container lets each Agent interact with the Context and other Agents. The agents are deployed in jar files and each one runs in an exclusive sandbox.
Java-based tools for Neverwinter Nights module developers. These utilities allow more typical development practices to be applied to module development.
Languages: C++ (client with Qt), Java. OS: Linux, FreeBSD, MacOS X, Windows. Card game preferance. Multiplayer server and clients. Optionally work with mysql.
A tetris-like game written in Java using JOGL. It is designed to be flexible, and will include singleplayer, multiplayer (one pc) and network games, and possibly also AI controlled opponents/teammates.
A tool for storing data about your Pirates of the Spanish Main/Crimson Coast/Revolution collection, and eventually allow online play of these games. Written in pure Java and usable on any platform that can run the 1.5 JRE.
The Ursus project aims at creating a quick, scalable, and secure client/server framework written in Java. From daemons to multi-player games, developers will extend Ursus to create their own internet applications.
This is a 2d tile-based RPG (Role Playing Game) engine targetted at the J2ME / MIDP application platforms (PDAs, java-enabled cellphones) but is also cabable of running on a J2SE enabled platform (either applet or stand alone java app).
Ba-Fo-Ma is a platform independent battle force manager for any collectable miniature war game. Ba-Fo-Ma will aid in the cataloging of owned miniatures and the creation of organisational lists for use in game battles.
SaveCracker is a binary file compare utility that allows users to modify their existing video game save files. SaveCracker users have the ability to replenish their in-game health, items, stats, or even unlock hidden levels and characters.
HexaChess is a chessgame on a hexagonal field and can be played by 2 or 3 players. The current version only allows 2 players.
It's written in Java using Code of JChessboard. HexaChess can connect to another HexaChess via a direct TCP/IP connection.
Turn-based MMORPG written in Erlang (server side) and Java (client side) using the XMPP protocol for communication. Sanctuaire's goal is to maximise the game experience with tactical/strategical/economical/political and social actions and interactions.
The core for a "multiple microgame"-based game (in the style of Made In Wario/Wario Ware Inc.), written in Java, and permitting the easy addition of microgames, play modes, and other features.
A simple conversion tool from AutoREALM (http://sourceforge.net/projects/autorealm/) native formats (AuR, AuRX planned) into SVG for inclusion in websites.