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NavalWar is a nice board-game written in Java6 with a Swing interface. Single player and multiplayer modes are supported. A player should guess the position of the adversary's ships. The first player that sink all adversary's ships win.
A simulation environment for 2D robots to interact and perform tasks in. Meant to be educational and demonstrate emergent behaviors. No download necessary! See demos on project website!
TempusPre is a free, persistent online strategy game. Choose your race and start building, developing and fight to extend your kingdom. (development on the open source branch has stopped, only the proprietary branch is developed further)
Slipfighter is a free-roaming 2d space game, similar in gameplay to the old DOS game Solar Winds. Right now it's mainly an action/exploration game, but I hope to add some rpg elements eventually. No multiplayer is planned. Powered by Slick2D.
A Chess Game developed completly in Java including the Java3D API. This game is more then standard chess games, because it contains the possibility to play on more then one layer (e.g. you can pull the rook in x- y- and z-axis)
SSTPong is a breakout style pong game used to test both a player's skill and web services. Players use a paddle to hit a ball towards rows of bricks. When the bricks are hit, computer generated test data is sent to the web service.
btp2p stands for Bluetooth p2p and it is a collection of java classes for p2p networks over Bluetooth. Useful for CLDC multiplayer games and other applications with extendable design for layered protocols. HuNt is a chatroom midlet based on btp2p.
STGC is a browser-based game set in the Star Trek (tm) universe which has been developed over three years and now finally has gone open-source. For support please visit the homepage of this project.
Step-by-Step is a simple brainteaser where you have to clear all colored tiles by stepping over it. Dependent on the color of the tile you must step 1-3x over it to make it disappear. Game contains 99 levels and a separate level editor.
SourMUD is a Java-based RPG with a client to server relationship, a streamlined update system, an easy way to add content, and a dedicated group of developers. Do the math.
A recreation of Mazewar, as it originally ran on an Imlac PDS-1 in the mid-1970's, and some Imlac cross-development tools.
This consists of a client program, written in C++, which runs on Windows/XP (at least), and a server program, written in Java.
A model railway simulation. You can define trains, tracks, switches and signals and then watch the trains driving on the tracks, control the trains, switches, and signals.
Math game where up to 4 students can play online against each other. By moving their figurines around a colorful pseudo 3D board, players answer math questions and can play tricks against their opponents. Client and server distributed under Affero GPL 1.
The project is implementation of the Mine (Minesweeper) game. Written in Java, contains tool for automatic solving the mine field. Allows to set up width and height of the mine filed and number of mines. Very cool game :-)
The UNO cards game in the multiplayer java version from two minimum players to four maximum players and with the possibility of chatting with the players connected.