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Brainable is a C++ library containig AI tools for game developpement. You will find in it classes about steering behaviors, pathfinding, learning, decision making... Brainable contains softwares to design graphically different parts of the AI engine.
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Whether you want full self-service analytics or simpler multi-tenant security, Qrvey’s embeddable components and scalable data management remove the guess work.
RanBunHyou is a Q&D generator of BINGO-like word games and other randomized teaching materials from plain text files. Entertains children studying vocabulary, etc. For Java 2+ (jre1.4+) and Macintosh System 7 to 9, being re-written in perl/CGI.
Q-SimiX Core is a gameserver query class written in PHP. Its development aims to provide end user with a fast and reliable way to obtain live status from gameservers.
Java-based free software for learning audio and flashing-light Morse code. Features include very flexible audio system, drills based on live news feeds, and adaptive drilling strategies.
Snowballs codename Panguin is a Pang clone with a Linux flavour added in to the mix. This is a learning curve project, so may never be a polished game (unless there's a demand for it). See homepage for more details
Zorobot is an IRC bot for learning japanese. It is highly customizable, featuring spaced repetition, example word/sentence, question modification, adjustable level/speed/color, load/save game, review report, personal word list, google docs or xml.
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Make tax reporting easy, reliable and accurate with Koinly. Simply connect your exchange accounts / public addresses and let Koinly calculate your capital gains, then generate a tax report for next year. Your final report is accepted by your tax agency and easy to print & file.
Java based "table-top" card game interface, using Java's FX platform. Allows for multiplayer interaction, modular rules and card graphics, simple chatting, and other difficult items. Will need testing on all available systems.
Two simple programs for kids learning the music notation. A TETRIS-like game with random notes scrolling on the screen, and NUTKUS - an animated orc controlled by your piano. A MIDI device (piano or keyboard) must be connected via a MIDI->USB cable.
This chess program changes its strength to give the best match against you. Eventually it learns to beat you specifically through learning alogirthms. Features included transposition tables and a elementary 3-piece endgame tablebase.
"Roberge's Used Robot (RUR) : a Python Learning Environment" is a Python implementation of a "robot environment" as introduced by R. Pattis in 1981. **It is obsolete.** See https://github.com/aroberge/rur-ple
MILT is designed to facilitate research in imitation learning through first-person computer games. Featuring strategic, tactical and reactive modules, it allows developers to work with their preferred games or take advantage of integrated Quake2 support.
This is a C++ implementation of Puyo Puyo, a Japanese computer puzzle game of 1991. It uses Qt and Boost Graph Libraries and some design patterns and works with any platform on which Qt is available. It can be used as a tutorial for learning game design.
Cerberus is a First Person Shooter Game that incorporates machine learning techniques. The game utilizes Neural Networks to control fighting behavior and Reinforcement Learning to select high level tactics.
TPRF is a framework (And working demo) for a Roguelike game, written in Pascal. It strives for readability, modifiability and extensibility over all else, which make it perfect as a learning tool. TPRF releases use the syntax tprf-[version]-[binaryos]
This project contains a framework, built to be used in a Digital Game Design Undergraduate course. Such framework allow a better learning of object-oriented principles by first-grade students.
J-Odyssey is a pseudo 1st person shooter game-demo, written in Java OpenGL bindings (JOGL). Parts of the code might be useful for learning to draw sprites and drawing a HUD overlay in JOGL, and adding windowing, controls and sound with Java.
EtherStrategy is a space-based strategy and simulation game that implements: a fully 3D universe; realistic physics; complex social, civic, and technological aspects of governance; advanced, learning artificial intelligences; and hopefully great funitude
RL Poker is a study project Java implementation of an e-soft on-policy Monte Carlo Texas Hold'em poker reinforcement learning algoritm with a feedforward neural network and backpropagation. It provides a graphical interface to monitor game rounds.
CatBot is a simple, HTML/PHP/MySQL based chatterbot that's easy to set up and use. He comes equipped with a few commands, as well as a basic "learning" ability. With some moderate tweaking, he could make a very nice browser-based helpdesk assistant.
ele (enCore Learning Environment) is a moo- and web-based environment (server, db, GUI) designed for educational purposes. It aids and promotes online learning and community building through open standards and ease of use. http://encore-consortium.org/
Turn based Java space strategy game. This consists of a variety of settings, scenarios, and ship types to allow plenty of tactics in play against humans or an AI. It is currently a learning project, but may develop into a stable game.