Secure and customizable compute service that lets you create and run virtual machines on Google’s infrastructure.
Computing infrastructure in predefined or custom machine sizes to accelerate your cloud transformation. General purpose (E2, N1, N2, N2D) machines provide a good balance of price and performance. Compute optimized (C2) machines offer high-end vCPU performance for compute-intensive workloads. Memory optimized (M2) machines offer the highest memory and are great for in-memory databases. Accelerator optimized (A2) machines are based on the A100 GPU, for very demanding applications.
The Ability Driven Strategy Game Libary is a project which aims to provide a flexible datastructure that can be used to represent a variety of environments and objects.
This is a C# implementation of the SRD material from the Open Game Framework made public by Wizards of The Coast (http://www.wizards.com) and the Open Gaming Foundation (http://www.opengamingfoundation.org). The library can be used to create all kinds of
Statseeker is a powerful network performance monitoring solution for businesses
Using just a single server or virtual machine, Statseeker can be up and running within minutes, and discovering your entire network in less than an hour, without any significant effect on your bandwidth availability.
Doris is a Lua script driven OpenGL viewer with GUI widget extensions. Lua is a fast, powerful, portable scripting language. Lua bindings are provided to OpenGL, GLUT, GLUI (a GL widget library) and Luasocket (networking).
This game consists of a client-side API, a server programm and some GUI. Players develop the artificial intelligence of a robot, which acts on a playground and tries to kill other robots.Everything is implemented in c# and works with Mono.
The Netrinjo Engine is a SDL and OpenGL based game engine. It supports many classes for a graphical user interface, peer-to-peer and client-server networking and simple HTTP server functionality. Currently the engine is working under Linux.
eloomi is an eLearning solution for your workplace to train, retain and engage employees.
eloomi combines Learning Management (LMS), Onboarding, Authoring, and continuous Performance Management tools in a cloud-based solution. It allows companies to optimize skill training, onboarding and employee development with strong user experience to enhance productivity and employee satisfaction. As a white label solution, the platform can be customized to mirror a company's branding and logo.
Who doesn't know chess? Who doesn't know c#? why not mixing the together?
ExCs is a chess game whose engine and the GUI are written totally in C# without any kind of external library inclusion.
An add-on library for Allegro. Provides a very simple API for opening dialogs: You only need one function call with a format string specifying a number of data fields (e.g., a string, an integer, a filename). 3d look. Includes several extra gui objects.
Jump n' RotN is 2D arcade, physics-based game which is very hard to categorize in 254 letters :-) Description is available on its homepage. Jump n' RotN uses: SDL, OpenGL, FMOD, SDL_Image, SDL_TTF, SDL_Config and TinyXML libraries.
libSpider is a library of useful c++ classes which can be used in making 3d games and applications with OpenGL and GLUT. It can be used as a game engine.
A skeletal animation library designed to load and play skeletal animations. It supports models that are composed of several swappable meshes bound to a single skeleton that can be driven by multiple animations and has an export plug-in for Maya.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
The Socrates Gameboy Advance Development Engine (The SGADE) is a high-level library that simplifies the development of games for the Nintendo Gameboy Advance.
Framework for Ufo Clones (FUC) is a cross-platform library for constructing multi-player isometric team warfare games. The platform enables developers to forget tedious programming and focus on, e.g., audio and the graphics, AI, and the game dynamics.
This project contains several of programs written in Java and Visual Basic. There is VFDOutputter for sending text to a VFD or LCD, a console and gui Java Ultima Online client, subnet calc, Pacman, Galaxian, a Windows wallpaper changer, proxy and more.
Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.
The Zeus Engine (TZE) is open-source 3D engine with Ogre for rendering, ODE for physics, CEGUI for GUI and abstract interface for sounds (OpenAL, FMod ...). It provides good linkage of all those elements and offers even more ...