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[Hacked Hexen] based on K.Robillard's Linux Hexen engine, is finally being finished after Dan left it in limbo for a while. New stuff includes midi, screenshots, bug-fixes, transparent maps, and extensive C fixes allowing for OS and CPU portability.
simulations with Lagrangian method,both symbolic and by numeric deriv
...All well-grouped in folders. there is also a 'review' in 3 demos of the Newtonian dynamics: mass-spring systems. most of progs are written in C, with use of SDL lib to display simple graphics and have real-time interactivity. As to programming complexity, it's very simple... this all aims at classical physics simulation in a simple but efficient way. The numeric stuff really just illustrate the use of a real little physics-engine aimed at articulated body simulation... that's the funnest part of it: but of course much more is coming. Also some examples in Game Maker and Matlab/Octave are coming soon.
link to Part 1 of the video where all method is thoroughly exmplained:
http://youtu.be/ELD0WPOxNb0
http://youtu.be/Kjhkyq-pLLw
the part_2 shall explain numeric stuff, and some support for collisions and serious rigid bodies jointed.
This is `get-a-key-go-to-exit-keep-alive`. Completely in 2D. There are no any story; you playing as the red square, looking for keys around on a level. Your enemies are:
Idiot: blue square with rotating arrows, can move only up or down.
The Drunken Bot: looks like player, but it`s green and it smiles to you. Walks in random direction, the same way like player.
A turret: shots in random direction with a constant interval. Bullets can fly through the walls.
The Boss: randomly moves left...
Examples how to make basic and clever addons and gamemodes using GarrysMod. Also in our svn repository there is a list of stuff maded by members of gmodspain.com. Those files enable future improvement and modifications for lua coders.
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x86mph is an optimized library with vector, matrix, and vertex helpers (including an own TnL) It also contains memory helpers, and other stuff such as image processing (color inverting, changing bpp) taking advantage of x86's 3DNow!, MMX, and SSE
RobX is a platform game and more! Play MP3 while you blow up bad guys, good guys and anything else which gets in your way. Uses nice, high colour graphics and very nicely animated stuff! Guarenteed fun... or your money back!
PlayStation emulator from Russia written in pure ASM. Features DynaRec core and some HLE stuff. Uses PSEmuPro compatible plugins for most of the stuff.
...We provide a set of C libs and utilities to perform cypherpunk style crypto functions, using your existing OpenPGP keys. Ring signatures; credentials; mental poker; timelines; zero knowledge proofs. Cool stuff!
A simple text based shooter game implemented with the NCurses text terminal handling library. Fly around an asteroid field and blow stuff up while collecting bonuses.
X-pired is an action-puzzle game written in C using SDL, SDL_mixer, SDL_image and SDL_gfx libraries distributed under the terms of GNU GPL. The goal of the game in each level is to reach the exit square, avoiding exploding barrels and other deadly stuff.
This will be a clone of Master of Orion 2 (MOO 2), It will have many similarities and differences. Hopefully many of the problems and tedious things will be taken care of. It will not be a complete clone (some new stuff, some removed stuff)